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Designing Interactive Systems archive
Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
2002,  London, England    June 25 - 28, 2002
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Conference Chairs  
Bill Verplank Stanford University
Alistair Sutcliffe UMIST
Program Chairs  
Wendy Mackay I.N.R.I.A
Jonathan Amowitz PeopleSoft
William Gaver Royal College of Art
 
Table of Contents
  Interviews with interaction designers
Bill Moggridge
Pages: 7 - 8
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  The Placebo project
Anthony Dunne, Fiona Raby
Pages: 9 - 12
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  Everyday adaptive design
Thomas P Moran
Pages: 13 - 14
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  Some recent thoughts on digital media
John Maeda
Pages: 15 - 18
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  Neither Bauhäusler nor nerd educating the interaction designer
Pelle Ehn
Pages: 19 - 23
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  Who will design the cathedrals of information technology?
Gillian Crampton Smith
Pages: 24 - 25
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  Can we learn anything about the process of UI design?
S Joy Mountford
Pages: 26 - 31
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  Investigating exhibits
Ben Fry
Pages: 32 - 36
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SESSION: Section 01: augmented education
    "...a load of ould boxology!"
Kieran Ferris, Liam Bannon
Pages: 41 - 49
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    Design of an interactive system for group learning support
Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume
Pages: 50 - 55
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    A group game played in interactive virtual space: design and evaluation
Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty
Pages: 56 - 63
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    Design of a 3D interactive math learning environment
Jason Elliott, Amy Bruckman
Pages: 64 - 74
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    Community design of community simulations
Mary Beth Rosson, John M. Carroll, Cheryl D. Seals, Tracy L. Lewis
Pages: 75 - 83
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SESSION: Section 02: perspectives
    The enigmatics of affect
Phoebe Sengers, Rainer Liesendahi, Werner Magar, Christoph Seibert, Boris Müller, Thorston Joachims, Weidong Geng, Pia Mårtensson, Kristina Höök
Pages: 87 - 98
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    From user to character: an investigation into user-descriptions in scenarios
Lene Nielsen
Pages: 99 - 104
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    Abstract information appliances: methodological exercises in conceptual design of computational things
Lars Hallnäs, Johan Redström
Pages: 105 - 116
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    Form is function
Bo Westerlund
Pages: 117 - 124
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    How does the design community think about design?
Michael E. Atwood, Katherine W. McCain, Jodi C. Williams
Pages: 125 - 132
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SESSION: Section 03: tools
    Cubby+: exploring interaction
J. W. Frens, J. P. Djajadiningrat, C. J. Overbeeke
Pages: 135 - 140
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    Forming interactivity: a tool for rapid prototyping of physical interactive products
Daniel Avrahami, Scott E. Hudson
Pages: 141 - 146
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    Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
Mark W. Newman, Jana Z. Sedivy, Christine M. Neuwirth, W. Keith Edwards, Jason I. Hong, Shahram Izadi, Karen Marcelo, Trevor F. Smith
Pages: 147 - 156
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    Simplifying video editing using metadata
Juan Casares, A. Chris Long, Brad A. Myers, Rishi Bhatnagar, Scott M. Stevens, Laura Dabbish, Dan Yocum, Albert Corbett
Pages: 157 - 166
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    Virtual video prototyping of pervasive healthcare systems
Jakob Bardram, Claus Bossen, Andreas Lykke-Olesen, Rune Nielsen, Kim Halskov Madsen
Pages: 167 - 177
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SESSION: Section 04: reflecting on practice
    Innovation in extremis: evolving an application for the critical work of email and information management
Victoria Bellotti, Nicolas Ducheneaut, Mark Howard, Ian Smith, Christine Neuwirth
Pages: 181 - 192
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    The roads not taken: detours and dead ends on the design path of speeder reader
Maribeth Back, Steve Harrison
Pages: 193 - 199
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    User purposes and information-seeking behaviors in web-based media: a user-centered approach to information design on websites
Napawan Sawasdichai, Sharon Poggenpohl
Pages: 201 - 212
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    Improving the design of business and interactive system concepts in a digital business consultancy
Richard I. Anderson, Jennifer Crakow, Jay Joichi
Pages: 213 - 223
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    Technology choice as a first step in design: the interplay of procedural and sensemaking processes
Mark Bergman, Gloria Mark
Pages: 224 - 234
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SESSION: Section 05: home and neighbourhood
    Pools and satellites: intimacy in the city
Katja Battarbee, Nik Baerten, Martijn Hinfelaar, Paul Irvine, Susanne Loeber, Alan Munro, Thomas Pederson
Pages: 237 - 245
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    Of maps and guidebooks: designing geographical technologies
Barry Brown, Mark Perry
Pages: 246 - 254
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    Practical strategies for integrating a conversation analyst in an iterative design process
Allison Woodruff, Margaret H. Szymanski, Rebecca E. Grinter, Paul M. Aoki
Pages: 255 - 264
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    Pattern-based support for interactive design in domestic settings
Andy Crabtree, Terry Hemmings, Tom Rodden
Pages: 265 - 276
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    Notes towards an ethnography of domestic technology
Mark Blythe, Andrew Monk
Pages: 277 - 281
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SESSION: Section 06: objects in space
    But how, Donald, tell us how?: on the creation of meaning in interaction design through feedforward and inherent feedback
Tom Djajadiningrat, Kees Overbeeke, Stephan Wensveen
Pages: 285 - 291
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    Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
Daniel Fallman
Pages: 293 - 302
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    MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory
Adam Fass, Jodi Forlizzi, Randy Pausch
Pages: 303 - 311
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    ComTouch: design of a vibrotactile communication device
Angela Chang, Sile O'Modhrain, Rob Jacob, Eric Gunther, Hiroshi Ishii
Pages: 312 - 320
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    All robots are not created equal: the design and perception of humanoid robot heads
Carl F. DiSalvo, Francine Gemperle, Jodi Forlizzi, Sara Kiesler
Pages: 321 - 326
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SESSION: Exhibits
    Location-sensitive services: it's now ready for prime time on cellular phones!
Didier Chincholle, Mikael Eriksson, Alex Burden
Pages: 331 - 334
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    Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
Stephan Wensveen, Kees Overbeeke, Tom Djajadiningrat
Pages: 335 - 340
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    Mixers: a participatory approach to design prototyping
Ramia Mazé, Monica Bueno
Pages: 341 - 344
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    What you see is what you feel: exploiting the dominance of the visual over the haptic domain to simulate force-feedback with cursor displacements
Ir. Mfa Koert van Mensvoort
Pages: 345 - 348
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    Using a Wizard of Oz study to inform the design of SenToy
Gerd Andersson, Kristina Höök, Dário Mourão, Ana Paiva, Marco Costa
Pages: 349 - 355
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    Forest of thoughts
Boris Müller, Sven Voelker
Pages: 356 - 358
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    The chat circles series: explorations in designing abstract graphical communication interfaces
Judith Donath, Fernanda B. Viégas
Pages: 359 - 369
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    Examples and ideas in the development of sounding objects
Matthias Rath
Pages: 370 - 372
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    Things aren't what they seem to be: innovation through technology inspiration
Yvonne Rogers, Mike Scaife, Eric Harris, Ted Phelps, Sara Price, Hilary Smith, Henk Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli
Pages: 373 - 378
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    Mediator and medium: doors as interruption gateways and aesthetic displays
Jeffrey Nichols, Jacob O. Wobbrock, Darren Gergle, Jodi Forlizzi
Pages: 379 - 386
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    Multilevel design and role play: experiences in assessing support for neighborhood participation in design
Hal Eden, Eric Scharff, Eva Hornecker
Pages: 387 - 392
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    Exploring exhibit space in a personal perspective: an interactive photo collage of a folk crafts museum
Takashi Kiriyama, Mihoko Otake, Hiroya Tanaka, Junichi Tokuda, Haruka Tanji, Takeshi Matsushita, Masatoshi Arikawa, Ryosuke Shibasaki
Pages: 393 - 398
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    Origami Desk: integrating technological innovation and human-centric design
Wendy Ju, Leonardo Bonanni, Richard Fletcher, Rebecca Hurwitz, Tilke Judd, Rehmi Post, Matthew Reynolds, Jennifer Yoon
Pages: 399 - 405
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    Networked information services in context sensitive environments
Giles Rollestone, Ian Morris
Pages: 406 - 408
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TUTORIAL SESSION: Tutorials
    Collecting and incorporating user requirements into design solutions
Kathy Baxter, Catherine Courage
Pages: 410 - 410
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    Cross-cultural UI design: for home, work, and on the way
Aaron Marcus
Pages: 411 - 411
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    Handheld usability
Scott Weiss
Pages: 412 - 412
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    Scenario-based usability engineering
Mary Beth Rosson, John M. Carroll
Pages: 413 - 413
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WORKSHOP SESSION: Workshops
    Co-design in practice
Mark Hicks, Geraldine Fitzpatrick
Pages: 416 - 416
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    Look mama, with hands!: on tangible interaction, gestures and learning
Tom Djajadiningrat, Jacob Buur
Pages: 417 - 417
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