| | International Conference on Computer Graphics and Interactive Techniques archiveProceedings of the 26th annual conference on Computer graphics and interactive techniques 1999 | | | Table of Contents | | | | Physically based motion transformation Zoran Popović, Andrew Witkin Pages: 11 - 20 Full text available: Pdf(282 KB) | | | | Voice puppetry Matthew Brand Pages: 21 - 28 Full text available: Pdf(1.82 MB) | | | | Cognitive modeling: knowledge, reasoning and planning for intelligent characters John Funge, Xiaoyuan Tu, Demetri Terzopoulos Pages: 29 - 38 Full text available: Pdf(4.13 MB) | | | | A hierarchical approach to interactive motion editing for human-like figures Jehee Lee, Sung Yong Shin Pages: 39 - 48 Full text available: Pdf(2.69 MB) | | | | Robust mesh watermarking Emil Praun, Hugues Hoppe, Adam Finkelstein Pages: 49 - 56 Full text available: Pdf(2.08 MB) | | | | Interpolating nets of curves by smooth subdivision surfaces Adi Levin Pages: 57 - 64 Full text available: Pdf(604 KB) | | | | ArtDefo: accurate real time deformable objects Doug L. James, Dinesh K. Pai Pages: 65 - 72 Full text available: Pdf(1.30 MB) | | | | A perceptually based physical error metric for realistic image synthesis Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg Pages: 73 - 82 Full text available: Pdf(2.54 MB) | | | | LCIS: a boundary hierarchy for detail-preserving contrast reduction Jack Tumblin, Greg Turk Pages: 83 - 90 Full text available: Pdf(495 KB) | | | | A practical analytic model for daylight A. J. Preetham, Peter Shirley, Brian Smits Pages: 91 - 100 Full text available: Pdf(231 KB) | | | | Diffraction shaders Jos Stam Pages: 101 - 110 Full text available: Pdf(2.01 MB) | | | | Subdivision schemes for fluid flow Henrik Weimer, Joe Warren Pages: 111 - 120 Full text available: Pdf(3.66 MB) | | | | Stable fluids Jos Stam Pages: 121 - 128 Full text available: Pdf(1.33 MB) | | | | Computational fluid dynamics in a traditional animation environment Patrick Witting Pages: 129 - 136 Full text available: Pdf(734 KB) | | | | Graphical modeling and animation of brittle fracture James F. O'Brien, Jessica K. Hodgins Pages: 137 - 146 Full text available: Pdf(1.64 MB) | | | | Direct illumination with lazy visibility evaluation David Hart, Philip Dutré, Donald P. Greenberg Pages: 147 - 154 Full text available: Pdf(10.98 MB) | | | | Computing exact shadow irradiance using splines Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld Pages: 155 - 164 Full text available: Pdf(383 KB) | | | | Reflection space image based rendering Brian Cabral, Marc Olano, Philip Nemec Pages: 165 - 170 Full text available: Pdf(6.11 MB) | | | | Realistic, hardware-accelerated shading and lighting Wolfgang Heidrich, Hans-Peter Seidel Pages: 171 - 178 Full text available: Pdf(212 KB) | | | | Tracing ray differentials Homan Igehy Pages: 179 - 186 Full text available: Pdf(1.05 MB) | | | | A morphable model for the synthesis of 3D faces Volker Blanz, Thomas Vetter Pages: 187 - 194 Full text available: Pdf(2.76 MB) | | | | Creating generative models from range images Ravi Ramamoorthi, James Arvo Pages: 195 - 204 Full text available: Pdf(8.54 MB) | | | | Environment matting and compositing Douglas E. Zongker, Dawn M. Werner, Brian Curless, David H. Salesin Pages: 205 - 214 Full text available: Pdf(1.76 MB) | | | | Inverse global illumination: recovering reflectance models of real scenes from photographs Yizhou Yu, Paul Debevec, Jitendra Malik, Tim Hawkins Pages: 215 - 224 Full text available: Pdf(476 KB) | | | | Modeling and rendering of weathered stone Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen Pages: 225 - 234 Full text available: Pdf(6.98 MB) | | | | Pattern-based texturing revisited Fabrice Neyret, Marie-Paule Cani Pages: 235 - 242 Full text available: Pdf(2.02 MB) | | | | Feline: fast elliptical lines for anisotropic texture mapping Joel McCormack, Ronald Perry, Keith I. Farkas, Norman P. Jouppi Pages: 243 - 250 Full text available: Pdf(5.55 MB) | | | | The VolumePro real-time ray-casting system Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, Larry Seiler Pages: 251 - 260 Full text available: Pdf(2.11 MB) | | | | Deep compression for streaming texture intensive animations Daniel Cohen-Or, Yair Mann, Shachar Fleishman Pages: 261 - 267 Full text available: Pdf(1.27 MB) | | | | Optimization of mesh locality for transparent vertex caching Hugues Hoppe Pages: 269 - 276 Full text available: Pdf(2.46 MB) | | | | Fast computation of generalized Voronoi diagrams using graphics hardware Kenneth E. Hoff, III, John Keyser, Ming Lin, Dinesh Manocha, Tim Culver Pages: 277 - 286 Full text available: Pdf(3.04 MB) | | | | A real-time low-latency hardware light-field renderer Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik Pages: 287 - 290 Full text available: Pdf(2.63 MB) | | | | LDI tree: a hierarchical representation for image-based rendering Chun-Fa Chang, Gary Bishop, Anselmo Lastra Pages: 291 - 298 Full text available: Pdf(1.09 MB) | | | | Rendering with concentric mosaics Heung-Yeung Shum, Li-Wei He Pages: 299 - 306 Full text available: Pdf(1.44 MB) | | | | Automatic image placement to provide a guaranteed frame rate Daniel G. Aliaga, Anselmo Lastra Pages: 307 - 316 Full text available: Pdf(342 KB) | | | | Implicit fairing of irregular meshes using diffusion and curvature flow Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr Pages: 317 - 324 Full text available: Pdf(1.76 MB) | | | | Multiresolution signal processing for meshes Igor Guskov, Wim Sweldens, Peter Schröder Pages: 325 - 334 Full text available: Pdf(10.67 MB) | | | | Shape transformation using variational implicit functions Greg Turk, James F. O'Brien Pages: 335 - 342 Full text available: Pdf(2.29 MB) | | | | Multiresolution mesh morphing Aaron W. F. Lee, David Dobkin, Wim Sweldens, Peter Schröder Pages: 343 - 350 Full text available: Pdf(22.73 MB) | | | | Balancing fusion, image depth and distortion in stereoscopic head-tracked displays Zachary Wartell, Larry F. Hodges, William Ribarsky Pages: 351 - 358 Full text available: Pdf(3.83 MB) | | | | Walking > walking-in-place > flying, in virtual environments Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks, Jr. Pages: 359 - 364 Full text available: Pdf(127 KB) | | | | Real-time acoustic modeling for distributed virtual environments Thomas Funkhouser, Patrick Min, Ingrid Carlbom Pages: 365 - 374 Full text available: Pdf(263 KB) | | | | Creating a live broadcast from a virtual environment Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor Pages: 375 - 384 Full text available: Pdf(1.14 MB) | | | | Emancipated pixels: real-world graphics in the luminous room John Underkoffler, Brygg Ullmer, Hiroshi Ishii Pages: 385 - 392 Full text available: Pdf(613 KB) | | | | Skin: a constructive approach to modeling free-form shapes Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John Hughes Pages: 393 - 400 Full text available: Pdf(506 KB) | | | | Six degree-of-freedom haptic rendering using voxel sampling William A. McNeely, Kevin D. Puterbaugh, James J. Troy Pages: 401 - 408 Full text available: Pdf(310 KB) | | | | Teddy: a sketching interface for 3D freeform design Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka Pages: 409 - 416 Full text available: Pdf(290 KB) | | | | Digital facial engraving Victor Ostromoukhov Pages: 417 - 424 Full text available: Pdf(12.33 MB) | | | | Multi-color and artistic dithering Victor Ostromoukhov, Roger D. Hersch Pages: 425 - 432 Full text available: Pdf(5.80 MB) | | | | Art-based rendering of fur, grass, and trees Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes Pages: 433 - 438 Full text available: Pdf(644 KB) | | | | View-dependent geometry Paul Rademacher Pages: 439 - 446 Full text available: Pdf(980 KB) | |
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