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International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
1999  
Additional Information:full citation, index terms
Paper Acceptance Rate:52.00 of 320.00 submissions, 16%  view statistics
Chairman  
Warren Waggenspack Louisiana State Univ., Baton Rouge
 
Table of Contents
  Physically based motion transformation
Zoran Popović, Andrew Witkin
Pages: 11 - 20
Full text available: PdfPdf(282 KB)
 
  Voice puppetry
Matthew Brand
Pages: 21 - 28
Full text available: PdfPdf(1.82 MB)
 
  Cognitive modeling: knowledge, reasoning and planning for intelligent characters
John Funge, Xiaoyuan Tu, Demetri Terzopoulos
Pages: 29 - 38
Full text available: PdfPdf(4.13 MB)
 
  A hierarchical approach to interactive motion editing for human-like figures
Jehee Lee, Sung Yong Shin
Pages: 39 - 48
Full text available: PdfPdf(2.69 MB)
 
  Robust mesh watermarking
Emil Praun, Hugues Hoppe, Adam Finkelstein
Pages: 49 - 56
Full text available: PdfPdf(2.08 MB)
 
  Interpolating nets of curves by smooth subdivision surfaces
Adi Levin
Pages: 57 - 64
Full text available: PdfPdf(604 KB)
 
  ArtDefo: accurate real time deformable objects
Doug L. James, Dinesh K. Pai
Pages: 65 - 72
Full text available: PdfPdf(1.30 MB)
 
  A perceptually based physical error metric for realistic image synthesis
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg
Pages: 73 - 82
Full text available: PdfPdf(2.54 MB)
 
  LCIS: a boundary hierarchy for detail-preserving contrast reduction
Jack Tumblin, Greg Turk
Pages: 83 - 90
Full text available: PdfPdf(495 KB)
 
  A practical analytic model for daylight
A. J. Preetham, Peter Shirley, Brian Smits
Pages: 91 - 100
Full text available: PdfPdf(231 KB)
 
  Diffraction shaders
Jos Stam
Pages: 101 - 110
Full text available: PdfPdf(2.01 MB)
 
  Subdivision schemes for fluid flow
Henrik Weimer, Joe Warren
Pages: 111 - 120
Full text available: PdfPdf(3.66 MB)
 
  Stable fluids
Jos Stam
Pages: 121 - 128
Full text available: PdfPdf(1.33 MB)
 
  Computational fluid dynamics in a traditional animation environment
Patrick Witting
Pages: 129 - 136
Full text available: PdfPdf(734 KB)
 
  Graphical modeling and animation of brittle fracture
James F. O'Brien, Jessica K. Hodgins
Pages: 137 - 146
Full text available: PdfPdf(1.64 MB)
 
  Direct illumination with lazy visibility evaluation
David Hart, Philip Dutré, Donald P. Greenberg
Pages: 147 - 154
Full text available: PdfPdf(10.98 MB)
 
  Computing exact shadow irradiance using splines
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld
Pages: 155 - 164
Full text available: PdfPdf(383 KB)
 
  Reflection space image based rendering
Brian Cabral, Marc Olano, Philip Nemec
Pages: 165 - 170
Full text available: PdfPdf(6.11 MB)
 
  Realistic, hardware-accelerated shading and lighting
Wolfgang Heidrich, Hans-Peter Seidel
Pages: 171 - 178
Full text available: PdfPdf(212 KB)
 
  Tracing ray differentials
Homan Igehy
Pages: 179 - 186
Full text available: PdfPdf(1.05 MB)
 
  A morphable model for the synthesis of 3D faces
Volker Blanz, Thomas Vetter
Pages: 187 - 194
Full text available: PdfPdf(2.76 MB)
 
  Creating generative models from range images
Ravi Ramamoorthi, James Arvo
Pages: 195 - 204
Full text available: PdfPdf(8.54 MB)
 
  Environment matting and compositing
Douglas E. Zongker, Dawn M. Werner, Brian Curless, David H. Salesin
Pages: 205 - 214
Full text available: PdfPdf(1.76 MB)
 
  Inverse global illumination: recovering reflectance models of real scenes from photographs
Yizhou Yu, Paul Debevec, Jitendra Malik, Tim Hawkins
Pages: 215 - 224
Full text available: PdfPdf(476 KB)
 
  Modeling and rendering of weathered stone
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen
Pages: 225 - 234
Full text available: PdfPdf(6.98 MB)
 
  Pattern-based texturing revisited
Fabrice Neyret, Marie-Paule Cani
Pages: 235 - 242
Full text available: PdfPdf(2.02 MB)
 
  Feline: fast elliptical lines for anisotropic texture mapping
Joel McCormack, Ronald Perry, Keith I. Farkas, Norman P. Jouppi
Pages: 243 - 250
Full text available: PdfPdf(5.55 MB)
 
  The VolumePro real-time ray-casting system
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, Larry Seiler
Pages: 251 - 260
Full text available: PdfPdf(2.11 MB)
 
  Deep compression for streaming texture intensive animations
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
Pages: 261 - 267
Full text available: PdfPdf(1.27 MB)
 
  Optimization of mesh locality for transparent vertex caching
Hugues Hoppe
Pages: 269 - 276
Full text available: PdfPdf(2.46 MB)
 
  Fast computation of generalized Voronoi diagrams using graphics hardware
Kenneth E. Hoff, III, John Keyser, Ming Lin, Dinesh Manocha, Tim Culver
Pages: 277 - 286
Full text available: PdfPdf(3.04 MB)
 
  A real-time low-latency hardware light-field renderer
Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik
Pages: 287 - 290
Full text available: PdfPdf(2.63 MB)
 
  LDI tree: a hierarchical representation for image-based rendering
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
Pages: 291 - 298
Full text available: PdfPdf(1.09 MB)
 
  Rendering with concentric mosaics
Heung-Yeung Shum, Li-Wei He
Pages: 299 - 306
Full text available: PdfPdf(1.44 MB)
 
  Automatic image placement to provide a guaranteed frame rate
Daniel G. Aliaga, Anselmo Lastra
Pages: 307 - 316
Full text available: PdfPdf(342 KB)
 
  Implicit fairing of irregular meshes using diffusion and curvature flow
Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr
Pages: 317 - 324
Full text available: PdfPdf(1.76 MB)
 
  Multiresolution signal processing for meshes
Igor Guskov, Wim Sweldens, Peter Schröder
Pages: 325 - 334
Full text available: PdfPdf(10.67 MB)
 
  Shape transformation using variational implicit functions
Greg Turk, James F. O'Brien
Pages: 335 - 342
Full text available: PdfPdf(2.29 MB)
 
  Multiresolution mesh morphing
Aaron W. F. Lee, David Dobkin, Wim Sweldens, Peter Schröder
Pages: 343 - 350
Full text available: PdfPdf(22.73 MB)
 
  Balancing fusion, image depth and distortion in stereoscopic head-tracked displays
Zachary Wartell, Larry F. Hodges, William Ribarsky
Pages: 351 - 358
Full text available: PdfPdf(3.83 MB)
 
  Walking > walking-in-place > flying, in virtual environments
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks, Jr.
Pages: 359 - 364
Full text available: PdfPdf(127 KB)
 
  Real-time acoustic modeling for distributed virtual environments
Thomas Funkhouser, Patrick Min, Ingrid Carlbom
Pages: 365 - 374
Full text available: PdfPdf(263 KB)
 
  Creating a live broadcast from a virtual environment
Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor
Pages: 375 - 384
Full text available: PdfPdf(1.14 MB)
 
  Emancipated pixels: real-world graphics in the luminous room
John Underkoffler, Brygg Ullmer, Hiroshi Ishii
Pages: 385 - 392
Full text available: PdfPdf(613 KB)
 
  Skin: a constructive approach to modeling free-form shapes
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John Hughes
Pages: 393 - 400
Full text available: PdfPdf(506 KB)
 
  Six degree-of-freedom haptic rendering using voxel sampling
William A. McNeely, Kevin D. Puterbaugh, James J. Troy
Pages: 401 - 408
Full text available: PdfPdf(310 KB)
 
  Teddy: a sketching interface for 3D freeform design
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
Pages: 409 - 416
Full text available: PdfPdf(290 KB)
 
  Digital facial engraving
Victor Ostromoukhov
Pages: 417 - 424
Full text available: PdfPdf(12.33 MB)
 
  Multi-color and artistic dithering
Victor Ostromoukhov, Roger D. Hersch
Pages: 425 - 432
Full text available: PdfPdf(5.80 MB)
 
  Art-based rendering of fur, grass, and trees
Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes
Pages: 433 - 438
Full text available: PdfPdf(644 KB)
 
  View-dependent geometry
Paul Rademacher
Pages: 439 - 446
Full text available: PdfPdf(980 KB)