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Symposium on Interactive 3D Graphics archive
Proceedings of the 2006 symposium on Interactive 3D graphics and games
2006,  Redwood City, California    March 14 - 17, 2006
Additional Information:full citation, abstract
Program Chairs  
Front matter
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Front matter (TOC, Preface)

Back matter
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Back matter (Committees and reviewers, Cover image credits, Author index)
 
Table of Contents
 
SESSION: Precomputed transfer
    View-dependent precomputed light transport using nonlinear Gaussian function approximations
Paul Green, Jan Kautz, Wojciech Matusik, Frédo Durand
Pages: 7 - 14
Full text available: PdfPdf(503 KB)
    Photorealistic lighting with offset radiance transfer mapping
Ben Sunshine-Hill, Petros Faloutsos
Pages: 15 - 21
Full text available: PdfPdf(372 KB)
    Normal mapping for precomputed radiance transfer
Peter-Pike Sloan
Pages: 23 - 26
Full text available: PdfPdf(303 KB)
 
 
SESSION: Modelling and animating humans
    Human hand modeling from surface anatomy
Taehyun Rhee, Ulrich Neumann, J. P. Lewis
Pages: 27 - 34
Full text available: PdfPdf(468 KB)
    Human motion estimation from a reduced marker set
Guodong Liu, Jingdan Zhang, Wei Wang, Leonard McMillan
Pages: 35 - 42
Full text available: PdfPdf(525 KB)
    Animating blendshape faces by cross-mapping motion capture data
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann
Pages: 43 - 48
Full text available: PdfPdf(668 KB)
    Knowing when to put your foot down
Leslie Ikemoto, Okan Arikan, David Forsyth
Pages: 49 - 53
Full text available: PdfPdf(299 KB)
 
 
SESSION: Shader-based rendering
    Relief mapping of non-height-field surface details
Fabio Policarpo, Manuel M. Oliveira
Pages: 55 - 62
Full text available: PdfPdf(665 KB)
    Dynamic parallax occlusion mapping with approximate soft shadows
Natalya Tatarchuk
Pages: 63 - 69
Full text available: PdfPdf(745 KB)
    Fast scene voxelization and applications
Elmar Eisemann, Xavier Décoret
Pages: 71 - 78
Full text available: PdfPdf(1.12 MB)
    Abstract shade trees
Morgan McGuire, George Stathis, Hanspeter Pfister, Shriram Krishnamurthi
Pages: 79 - 86
Full text available: PdfPdf(455 KB)
 
 
SESSION: Realism
    Approximate ambient occlusion for trees
Kyle Hegeman, Simon Premože, Michael Ashikhmin, George Drettakis
Pages: 87 - 92
Full text available: PdfPdf(677 KB)
    Splatting indirect illumination
Carsten Dachsbacher, Marc Stamminger
Pages: 93 - 100
Full text available: PdfPdf(710 KB)
    Interactive sound synthesis for large scale environments
Nikunj Raghuvanshi, Ming C. Lin
Pages: 101 - 108
Full text available: PdfPdf(759 KB)
 
 
SESSION: Distance fields
    Jump flooding in GPU with applications to Voronoi diagram and distance transform
Guodong Rong, Tiow-Seng Tan
Pages: 109 - 116
Full text available: PdfPdf(383 KB)
    Interactive 3D distance field computation using linear factorization
Avneesh Sud, Naga Govindaraju, Russell Gayle, Dinesh Manocha
Pages: 117 - 124
Full text available: PdfPdf(306 KB)
    Real-time texture-mapped vector glyphs
Zheng Qin, Michael D. McCool, Craig S. Kaplan
Pages: 125 - 132
Full text available: PdfPdf(380 KB)
 
 
SESSION: Non-traditional rendering
    Multi-scale line drawings from 3D meshes
Alex Ni, Kyuman Jeong, Seungyong Lee, Lee Markosian
Pages: 133 - 137
Full text available: PdfPdf(360 KB)
    The depth discontinuity occlusion camera
Voicu Popescu, Daniel Aliaga
Pages: 139 - 143
Full text available: PdfPdf(618 KB)
 
 
SESSION: Caustics and shadows
    Interactive refraction on complex static geometry using spherical harmonics
Olivier Génevaux, Frédéric Larue, Jean-Michel Dischler
Pages: 145 - 152
Full text available: PdfPdf(280 KB)
    Interactive image-space techniques for approximating caustics
Chris Wyman, Scott Davis
Pages: 153 - 160
Full text available: PdfPdf(727 KB)
    Variance shadow maps
William Donnelly, Andrew Lauritzen
Pages: 161 - 165
Full text available: PdfPdf(444 KB)
 
 
SESSION: Navigation and interaction
    ShowMotion: camera motion based 3D design review
Nicolas Burtnyk, Azam Khan, George Fitzmaurice, Gordon Kurtenbach
Pages: 167 - 174
Full text available: PdfPdf(404 KB)
    Assisted and automatic navigation in black oil reservoir models based on probabilistic roadmaps
Antonio Calomeni, Waldemar Celes
Pages: 175 - 182
Full text available: PdfPdf(595 KB)
    Two-D or not Two-D: gender implications of visual cognition in electronic games
Tina R. Ziemek
Pages: 183 - 190
Full text available: PdfPdf(599 KB)
 
 
SESSION: Meshes
    Hardware accelerated multi-resolution geometry synthesis
Martin Bokeloh, Michael Wand
Pages: 191 - 198
Full text available: PdfPdf(1.02 MB)
    Perceptually driven interactive geometry remeshing
Lijun Qu, Gary W. Meyer
Pages: 199 - 206
Full text available: PdfPdf(5.26 MB)
    Triangle order optimization for graphics hardware computation culling
Diego Nehab, Joshua Barczak, Pedro V. Sander
Pages: 207 - 211
Full text available: PdfPdf(300 KB)