| | Symposium on Interactive 3D Graphics archiveProceedings of the 2006 symposium on Interactive 3D graphics and games 2006, Redwood City, California March 14 - 17, 2006 | | | | Front matter PdfFront matter (TOC, Preface) Back matter PdfBack matter (Committees and reviewers, Cover image credits, Author index) | | | | | | Table of Contents | | | | | | | | | SESSION: Modelling and animating humans | | | Human hand modeling from surface anatomy Taehyun Rhee, Ulrich Neumann, J. P. Lewis Pages: 27 - 34 Full text available: Pdf(468 KB) | | | Human motion estimation from a reduced marker set Guodong Liu, Jingdan Zhang, Wei Wang, Leonard McMillan Pages: 35 - 42 Full text available: Pdf(525 KB) | | | Animating blendshape faces by cross-mapping motion capture data Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich Neumann Pages: 43 - 48 Full text available: Pdf(668 KB) | | | Knowing when to put your foot down Leslie Ikemoto, Okan Arikan, David Forsyth Pages: 49 - 53 Full text available: Pdf(299 KB) |
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