ACM Home Page

Searching within The Guide for: PrimaryCCS:I37  (start a new search)

Found 6,004 of 1,394,228

REFINE YOUR SEARCH

ADVANCED SEARCH
Advanced search.  Advanced Search

FEEDBACK
Please provide us with feedback. Please provide us with feedback

Found 6,004 of 1,394,228

Results 1 - 20 of 6,004
Sort by in
Result page: 1   2   3   4   5   6   7   8   9   10    next    >>
1
MSA's attractors: navigational aids for virtual environments
July 1999
SIGGRAPH '99: SIGGRAPH 99 Conference abstracts and applications
Publisher: ACM Request Permissions Request Permissions   
Additional Information:full citation, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 2
2
Love_Child
Wen-Sheng Shiao
August 2009
SIGGRAPH '09: SIGGRAPH 2009 Art Gallery
Publisher: ACM
Full text available: PdfPdf (109.25 KB)
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): 8,   Downloads (12 Months): 19,   Downloads (Overall): 19,    Citation Count: 0

A story of creation in the digital world that the director hopes will lead the audience to rethink the cycle of creation and destruction of life.

3
A Procedural Approach to Animate Interactive Natural Sceneries
May 2003
CASA '03: Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Publisher: IEEE Computer Society
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 1

This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improvesthe prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail,from user-specified ...


Keywords: animation, natural phenomena,procedural modelling, levels of detail, autonomous character
4
Haptic feedback for virtual or mixed reality environments using a combination of passive haptics and active force feedback
January 2002
Haptic feedback for virtual or mixed reality environments using a combination of passive haptics and active force feedback
Publisher: Texas A&M University
Additional Information:full citation, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 1
5
Automatic expressive deformations for implying and stylizing motion
May 2007
The Visual Computer: International Journal of Computer Graphics , Volume 23 Issue 7
Publisher: Springer-Verlag New York, Inc.
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

Three-dimensional computer animation often struggles to compete with the flexibility and expressiveness commonly found in traditional animation, particularly when rendered non-photorealistically. We present an animation tool that takes skeleton-driven ...


Keywords: Cartoon animation, Expressive deformations, Implied motion, Non-photorealistic rendering, Stylizing motion
6
Animation and visualization of geometric algorithms
December 1994
Animation and visualization of geometric algorithms
Publisher: Princeton University
Additional Information:full citation, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0
7
Multimodal volume rendering with 3D textures
August 2008
Computers and Graphics , Volume 32 Issue 4
Publisher: Pergamon Press, Inc.
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

In this paper, we describe a volume rendering application for multimodal datasets based on 3D texture mapping. Our method takes as input two pre-registered voxel models and constructs two 3D textures. It renders the multimodal data by depth compositing ...


Keywords: 3D textures, Multimodal datasets, Volume rendering
8
Estimating multi-layer scattering in faces using direct-indirect separation
August 2008
SIGGRAPH '08: SIGGRAPH 2008 talks
Publisher: ACM Request Permissions Request Permissions   
Full text available: MovMov (21:25 MIN),  PdfPdf (996.24 KB)
Additional Information:full citation, references, index terms
Bibliometrics:  Downloads (6 Weeks): 1,   Downloads (12 Months): 50,   Downloads (Overall): 75,    Citation Count: 0
9
Interacting with Direct Volume Rendering
January 2001
IEEE Computer Graphics and Applications , Volume 21 Issue 1
Publisher: IEEE Computer Society Press
Full text available: Publisher SitePublisher Site
Additional Information:full citation, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 1
10
An evaluation of techniques for grabbing and manipulating remote objects in immersive virtual environments
April 1997
SI3D '97: Proceedings of the 1997 symposium on Interactive 3D graphics
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (578.59 KB)
Additional Information:full citation, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 30,   Downloads (12 Months): 170,   Downloads (Overall): 1048,    Citation Count: 76
11
Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library
July 2002
SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Publisher: ACM
Full text available: PdfPdf (3.14 MB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 11,   Downloads (12 Months): 61,   Downloads (Overall): 616,    Citation Count: 4

Videos taken from a single camera are a most common source of human motions. In this paper, we present a novel method to reconstruct the motion of a human-like figure from inter-frame feature correspondences of a single video stream. We exploit a motion ...


Keywords: computer animation, human motion reconstruction, motion reuse, nonlinear optimization
12
Lip-sync animation from HMM using dynamic features
July 2006
SIGGRAPH '06: SIGGRAPH 2006 Research posters
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (763.12 KB)
Additional Information:full citation, references, index terms
Bibliometrics:  Downloads (6 Weeks): 1,   Downloads (12 Months): 18,   Downloads (Overall): 110,    Citation Count: 0
13
Utilizing X3D for immersive environments
April 2004
Web3D '04: Proceedings of the ninth international conference on 3D Web technology
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (633.61 KB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 12,   Downloads (12 Months): 89,   Downloads (Overall): 1081,    Citation Count: 8

Conceptually, the semantics of X3D describe an abstract functional behaviour of time-based, interactive 3D, multimedia information and do not at all specify a specific software or hardware setup. However, X3D clients and applications today are mainly ...


Keywords: computer cluster, human computer interaction, virtual reality
14
Monocular reconstruction of human translation in motion sequence by MTA
December 2007
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Publisher: ACM
Full text available: PdfPdf (505.13 KB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 9,   Downloads (12 Months): 28,   Downloads (Overall): 73,    Citation Count: 0

A motion trend analysis method is proposed to reconstruct human motion from un-calibrated monocular video. In this paper, relocation of human subject is the main concern, which is one of the most difficult parts in motion reconstruction and critically ...


Keywords: body translation, monocular reconstruction, motion analysis
15
Animating lip-sync speech faces by dominated animeme models
Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, Shuen-Huei Guan
August 2009
SIGGRAPH '09: SIGGRAPH '09: Posters
Publisher: ACM
Full text available: PdfPdf (3.29 MB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 9,   Downloads (12 Months): 9,   Downloads (Overall): 9,    Citation Count: 0

Speech animation is traditionally considered as important but tedious work for most applications, because the muscles on the face are complex and dynamically interacting. In this paper, we introduce a framework for synthesizing a 3D lip-sync speech animation ...

16
Real-time Reyes-style adaptive surface subdivision
December 2008
SIGGRAPH Asia '08: SIGGRAPH Asia 2008 papers
Publisher: ACM Request Permissions Request Permissions   
Full text available: MovMov (21:20 MIN),  PdfPdf (1.93 MB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 39,   Downloads (12 Months): 343,   Downloads (Overall): 343,    Citation Count: 3

We present a GPU based implementation of Reyes-style adaptive surface subdivision, known in Reyes terminology as the Bound/Split and Dice stages. The performance of this task is important for the Reyes pipeline to map efficiently to graphics hardware, ...


Keywords: GPGPU, Reyes, adaptive surface subdivision, graphics hardware

Also published in:
December 2008 Transactions on Graphics (TOG) Volume 27 Issue 5
17
Evaluating 3D task performance for fish tank virtual worlds
July 1993
Transactions on Information Systems (TOIS) , Volume 11 Issue 3
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (2.04 MB)
Additional Information:full citation, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 12,   Downloads (12 Months): 119,   Downloads (Overall): 940,    Citation Count: 35

Keywords: head-coupled display, stereopsis, virtual reality, virtual worlds
18
Partitioning a 3–D convex polygon with an arbitrary plane
July 1992
Graphics Gems III
Publisher: Academic Press Professional, Inc.
Additional Information:full citation, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0
19
Animating facial features and expressions
December 1998
Animating facial features and expressions
Publisher: Charles River Media, Inc.
Additional Information:full citation, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 3
20
Color spaces for computer graphics
August 1978
SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (1.75 MB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 13,   Downloads (12 Months): 48,   Downloads (Overall): 656,    Citation Count: 11

Normal human color perception is a product of three independent sensory systems. By mirroring this mechanism, full-color display devices create colors as mixtures of three primaries. Any displayable color can be described by the corresponding values ...


Keywords: Color, Color displays, Color space, Computer graphics, Image synthesis

Also published in:
August 1978 SIGGRAPH Computer Graphics Volume 12 Issue 3
Result page: 1   2   3   4   5   6   7   8   9   10    next    >>