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Results 1 - 20 of 6,004
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Love_Child
Wen-Sheng Shiao
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August 2009
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SIGGRAPH '09: SIGGRAPH 2009 Art Gallery
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Publisher: ACM
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Full text available: |
Pdf
(109.25 KB)
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| Bibliometrics: Downloads (6 Weeks): 8, Downloads (12 Months): 19, Downloads (Overall): 19, Citation Count: 0 |
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A story of creation in the digital world that the director hopes will lead the audience to rethink the cycle of creation and destruction of life.
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3
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A Procedural Approach to Animate Interactive Natural Sceneries
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May 2003
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CASA '03: Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
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Publisher: IEEE Computer Society
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 1 |
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This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improvesthe prairie model of [11] by enabling the on-the-fly generation of blades of grass, at three different levels of detail,from user-specified ...
Keywords: animation, natural phenomena,procedural modelling, levels of detail, autonomous character
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4
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5
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Automatic expressive deformations for implying and stylizing motion
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May 2007
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The Visual Computer: International Journal of Computer Graphics
, Volume 23 Issue 7
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Publisher: Springer-Verlag New York, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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Three-dimensional computer animation often struggles to compete with the flexibility and expressiveness commonly found in traditional animation, particularly when rendered non-photorealistically. We present an animation tool that takes skeleton-driven ...
Keywords: Cartoon animation, Expressive deformations, Implied motion, Non-photorealistic rendering, Stylizing motion
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6
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Animation and visualization of geometric algorithms
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December 1994
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Animation and visualization of geometric algorithms
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Publisher: Princeton University
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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7
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Multimodal volume rendering with 3D textures
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August 2008
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Computers and Graphics
, Volume 32 Issue 4
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Publisher: Pergamon Press, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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In this paper, we describe a volume rendering application for multimodal datasets based on 3D texture mapping. Our method takes as input two pre-registered voxel models and constructs two 3D textures. It renders the multimodal data by depth compositing ...
Keywords: 3D textures, Multimodal datasets, Volume rendering
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8
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Interacting with Direct Volume Rendering
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January 2001
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IEEE Computer Graphics and Applications
, Volume 21 Issue 1
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Publisher: IEEE Computer Society Press
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 1 |
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10
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11
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Human motion reconstruction from inter-frame feature correspondences of a single video stream using a motion library
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July 2002
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SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Publisher: ACM
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Full text available: |
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(3.14 MB)
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| Bibliometrics: Downloads (6 Weeks): 11, Downloads (12 Months): 61, Downloads (Overall): 616, Citation Count: 4 |
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Videos taken from a single camera are a most common source of human motions. In this paper, we present a novel method to reconstruct the motion of a human-like figure from inter-frame feature correspondences of a single video stream. We exploit a motion ...
Keywords: computer animation, human motion reconstruction, motion reuse, nonlinear optimization
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12
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13
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Utilizing X3D for immersive environments
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April 2004
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Web3D '04: Proceedings of the ninth international conference on 3D Web technology
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Publisher: ACM
Request Permissions
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Full text available: |
Pdf
(633.61 KB)
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| Bibliometrics: Downloads (6 Weeks): 12, Downloads (12 Months): 89, Downloads (Overall): 1081, Citation Count: 8 |
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Conceptually, the semantics of X3D describe an abstract functional behaviour of time-based, interactive 3D, multimedia information and do not at all specify a specific software or hardware setup. However, X3D clients and applications today are mainly ...
Keywords: computer cluster, human computer interaction, virtual reality
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14
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Monocular reconstruction of human translation in motion sequence by MTA
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December 2007
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GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
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Publisher: ACM
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Full text available: |
Pdf
(505.13 KB)
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| Bibliometrics: Downloads (6 Weeks): 9, Downloads (12 Months): 28, Downloads (Overall): 73, Citation Count: 0 |
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A motion trend analysis method is proposed to reconstruct human motion from un-calibrated monocular video. In this paper, relocation of human subject is the main concern, which is one of the most difficult parts in motion reconstruction and critically ...
Keywords: body translation, monocular reconstruction, motion analysis
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Animating lip-sync speech faces by dominated animeme models
Fu-Chung Huang,
Yu-Mei Chen,
Tse-Hsien Wang,
Bing-Yu Chen,
Shuen-Huei Guan
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August 2009
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SIGGRAPH '09: SIGGRAPH '09: Posters
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Publisher: ACM
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Full text available: |
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(3.29 MB)
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| Bibliometrics: Downloads (6 Weeks): 9, Downloads (12 Months): 9, Downloads (Overall): 9, Citation Count: 0 |
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Speech animation is traditionally considered as important but tedious work for most applications, because the muscles on the face are complex and dynamically interacting. In this paper, we introduce a framework for synthesizing a 3D lip-sync speech animation ...
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16
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Real-time Reyes-style adaptive surface subdivision
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December 2008
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SIGGRAPH Asia '08: SIGGRAPH Asia 2008 papers
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Publisher: ACM
Request Permissions
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Full text available: |
Mov
(21:20 MIN),
Pdf
(1.93 MB)
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| Bibliometrics: Downloads (6 Weeks): 39, Downloads (12 Months): 343, Downloads (Overall): 343, Citation Count: 3 |
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We present a GPU based implementation of Reyes-style adaptive surface subdivision, known in Reyes terminology as the Bound/Split and Dice stages. The performance of this task is important for the Reyes pipeline to map efficiently to graphics hardware, ...
Keywords: GPGPU, Reyes, adaptive surface subdivision, graphics hardware
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Also published in: |
| December 2008 |
Transactions on Graphics (TOG) |
Volume 27 Issue 5 |
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17
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18
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19
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Animating facial features and expressions
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December 1998
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Animating facial features and expressions
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Publisher: Charles River Media, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 3 |
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20
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Color spaces for computer graphics
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August 1978
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SIGGRAPH '78: Proceedings of the 5th annual conference on Computer graphics and interactive techniques
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Publisher: ACM
Request Permissions
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Full text available: |
Pdf
(1.75 MB)
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| Bibliometrics: Downloads (6 Weeks): 13, Downloads (12 Months): 48, Downloads (Overall): 656, Citation Count: 11 |
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Normal human color perception is a product of three independent sensory systems. By mirroring this mechanism, full-color display devices create colors as mixtures of three primaries. Any displayable color can be described by the corresponding values ...
Keywords: Color, Color displays, Color space, Computer graphics, Image synthesis
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Also published in: |
| August 1978 |
SIGGRAPH Computer Graphics |
Volume 12 Issue 3 |
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