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1
Age invaders: social and physical inter-generational mixed reality family entertainment
March 2008
Virtual Reality , Volume 12 Issue 1
Publisher: Springer-Verlag
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 1

Age invaders (AI), is a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in the physical space, while parents can participate in the game play in real time remotely in the virtual ...


Keywords: Elderly entertainment, Mixed reality, Physical computing, Social computing
2
Using social psychology to motivate contributions to online communities
November 2004
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (318.51 KB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 84,   Downloads (12 Months): 524,   Downloads (Overall): 2950,    Citation Count: 27

Under-contribution is a problem for many online communities. Social psychology theories of social loafing and goal-setting can provide mid-level design principles to address this problem. We tested the design principles in two field experiments. In one, ...


Keywords: empirical methods-quantitative, social and legal issues, social computing and social navigation, usability testing and evaluation, user studies, virtual community/community computing
3
Using Egocentric Networks to Understand Communication
September 2005
IEEE Internet Computing , Volume 9 Issue 5
Publisher: IEEE Educational Activities Department
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 6

Social-network analysis generally helps researchers understand how groups of people interact.The author uses small-scale egocentric social networks, based on volitional, explicit connections, to understand how people manage their personal and group communications.Two ...


Keywords: social networking, egocentric networks, online communication, social computing
4
Waterhouse: enabling secure e-mail with social networking
April 2009
CHI EA '09: Proceedings of the 27th international conference extended abstracts on Human factors in computing systems
Publisher: ACM
Full text available: PdfPdf (724.98 KB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 16,   Downloads (12 Months): 60,   Downloads (Overall): 60,    Citation Count: 0

We present Waterhouse, a system for sending and receiving cryptographically protected electronic mail ("secure e-mail"). We show how an existing e-mail interface can be modified to make exchanging secure e-mail nearly effortless. Our system integrates ...


Keywords: cryptography, privacy, security, social computing
5
A phenotype reputation estimation function and its study of resilience to social attacks
July 2009
Journal of Network and Computer Applications , Volume 32 Issue 4
Publisher: Academic Press Ltd.
Additional Information:full citation, abstract, references
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

A reputation function and associated reputation management system (RMS) seem to be at the heart of all online transactional activities that require trust. However, most of the first generation RMS used are yet very basic, ad hoc and often vulnerable ...


Keywords: Reputation estimation, Security, Social computing, Social networks, Trust
6
Design decisions in the RideNow project
November 2005
GROUP '05: Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (395.41 KB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 4,   Downloads (12 Months): 34,   Downloads (Overall): 171,    Citation Count: 5

The RideNow Project is designed to help individuals within a group or organization coordinate ad hoc shared rides. This paper describes three design decisions the RideNow team made in order to allow incremental adoption and evolution and to capitalize ...


Keywords: design methods, social computing
7
Leveraging social software for social networking and community development at events
June 2009
C&T '09: Proceedings of the fourth international conference on Communities and technologies
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (999.94 KB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 56,   Downloads (12 Months): 140,   Downloads (Overall): 140,    Citation Count: 0

Professional networking is a primary goal of people attending conferences and events. Over the past year we have developed an online social networking and community tool for events, Pathable, to help attendees meet the right people. Pathable provides ...


Keywords: communities of practice, community, conferences, events, social computing, social media, social networking, social networks, social software, web 2.0
8
Enabling Video-Blogging without Relying on External Service-Providers
Justus Bross, Janosch Oppermann, Christoph Meinel
August 2009
CSE '09: Proceedings of the 2009 International Conference on Computational Science and Engineering - Volume 04 , Volume 04
Publisher: IEEE Computer Society
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

Emerging web 2.0 technologies are increasingly making use of multimedia formats and furthermore allow users to produce their own content and refurbish information in a highly creative and collaborative way themselves. A new kind of web-enabled platform ...


Keywords: Social Computing Applications, Weblogs, Multimedia Communication, Video Processing
9
Group-Based Mobile Messaging in Support of the Social Side of Leisure
April 2007
Computer Supported Cooperative Work , Volume 16 Issue 1-2
Publisher: Kluwer Academic Publishers
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 4

Communication on mobile devices plays an important role in people's use of technology for leisure, but to date this communication has largely been one-to-one. Mobile internet connectivity can support a variety of group-based messaging and media sharing ...


Keywords: groups, leisure, messaging, mobile, photos, social, social computing
10
Bias in computer systems
July 1996
Transactions on Information Systems (TOIS) , Volume 14 Issue 3
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (185.46 KB)
Additional Information:full citation, abstract, references, cited by, index terms, review
Bibliometrics:  Downloads (6 Weeks): 16,   Downloads (12 Months): 114,   Downloads (Overall): 1829,    Citation Count: 22

From an analysis of actual cases, three categories of bias in computer systems have been developed: preexisting, technical, and emergent. Preexisting bias has its roots in social institutions, practices, and attitudes. Technical bias arises from technical ...


Keywords: bias, computer ethics, computers and society, design methods, ethics, human values, social computing, social impact, standards, system design, universal design, values
11
Social Networks as Health Feedback Displays
September 2005
IEEE Internet Computing , Volume 9 Issue 5
Publisher: IEEE Educational Activities Department
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 6

Social networks have thus far served primarily as analytic tools for social scientists.Leveraging pervasive computing, this new research transforms social-network models into behavioralfeedback displays.These ambient displays, which reflect data on remote ...


Keywords: social networking, social computing, biofeedback, pervasive computing
12
Designing physical and social intergenerational family entertainment
January 2009
Interacting with Computers , Volume 21 Issue 1-2
Publisher: Elsevier Science Inc.
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

Present computer games and digital entertainment do not usually facilitate intergenerational family interactions. According to recent survey results in Japan, there is a high percentage of older people who own and play electronic or computer games, but ...


Keywords: Family entertainment, Game play, Mixed reality entertainment, Social computing, User-centered design
13
Useful Computer Security
May 2008
IEEE Internet Computing , Volume 12 Issue 3
Publisher: IEEE Educational Activities Department
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

Usability is a growing concern in designing systems and applications that operate securely. Most usability work has focused on improving user interfaces, but security is systemic, and negotiating, instituting, and maintaining real-world security procedures ...


Keywords: security, useful security, usability, secure user interfaces, social computing
14
Searching for expertise in social networks: a simulation of potential strategies
November 2005
GROUP '05: Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (1.85 MB)
Additional Information:full citation, abstract, references, index terms
Bibliometrics:  Downloads (6 Weeks): 27,   Downloads (12 Months): 226,   Downloads (Overall): 1026,    Citation Count: 3

People search for people with suitable expertise all of the time in their social networks - to answer questions or provide help. Recently, efforts have been made to augment this searching. However, relatively little is known about the social characteristics ...


Keywords: CSCW, computer-supported cooperative work, expertise finding, expertise location, expertise sharing, information seeking, organizational simulations, social computing, social networks
15
An Annotation-Based Access Control Model and Tools for Collaborative Information Spaces
September 2008
WSKS '08: Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Publisher: Springer-Verlag
Additional Information:full citation, abstract
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

We present an Annotation-Based Access Control model supported by a Collaboration Vocabulary (CoVoc) as a more flexible and user-centric access control approach in social platforms and shared workspaces. We present also briefly two SOA-based tools for ...


Keywords: Access Control, Annotation, Collaboraton Vocabulary, Social Computing
16
Connected communities from the standpoint of multi-agent systems
October 1999
New Generation Computing , Volume 17 Issue 4
Publisher: Ohmsha
Additional Information:full citation, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 2

Keywords: adaptive interfaces, connected communities, information dissemination, social computing, software agents
17
Age invaders: social and physical inter-generational family entertainment
April 2006
CHI '06: CHI '06 extended abstracts on Human factors in computing systems
Publisher: ACM Request Permissions Request Permissions   
Full text available: PdfPdf (16.94 MB)
Additional Information:full citation, abstract, references, cited by, index terms
Bibliometrics:  Downloads (6 Weeks): 9,   Downloads (12 Months): 116,   Downloads (Overall): 365,    Citation Count: 8

This paper introduces Age Invaders (AI), a novel interactive intergeneration social-physical game which allows the elderly to play harmoniously together with children in physical space while parents can participate in the game play in real time remotely ...


Keywords: elderly entertainment, family entertainment, mixed reality, physical computing, social computing
18
The embodied Web: embodied Web-services interaction with an umbrella for augmented city experiences
February 2008
Computer Animation and Virtual Worlds , Volume 19 Issue 1
Publisher: John Wiley and Sons Ltd.
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 1

This paper introduces the embodied Web, a new design paradigm for mobile devices. The embodied Web aims to provide an interface using real-world embodied interaction to provide a computer-augmented reality that accesses web services. This platform regards ...


Keywords: embodied Web, embodied interaction design, human–information interaction, social computing, tangible interface, ubiquitous computing
19
Social Computing-Based Trust Establishment in E-Commerce
January 2008
ICICSE '08: Proceedings of the 2008 International Conference on Internet Computing in Science and Engineering - Volume 00 , Volume 00
Publisher: IEEE Computer Society
Full text available: Publisher SitePublisher Site
Additional Information:full citation, abstract, index terms
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 0

Trust plays an important role in successful online businesses. In this paper, we consider the important case of interactions in peer communities, and then propose a trust established model based on social computing which aims at avoiding interaction ...


Keywords: Game, Social Computing, Trust, E-Commerce
20
Interaction design patterns for computers in sociable use
February 2006
International Journal of Computer Applications in Technology , Volume 25 Issue 2/3
Publisher: Inderscience Publishers
Additional Information:full citation, abstract, references, cited by
Bibliometrics:  Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Downloads (Overall): n/a,    Citation Count: 3

This paper contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. It focuses on sociable face-to-face situations. The patterns are based ...


Keywords: CSCW, HCI, collaborative systems, colocated collaboration, computer supported cooperative work, cooperative systems, design knowledge, design patterns, human computer interaction, information visibility, interaction design, multimedia platform, social computing, use quality
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