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1
Persuading Visual Attention through Geometry
July 2008
IEEE Transactions on Visualization and Computer Graphics , Volume 14 Issue 4
Publisher: IEEE Educational Activities Department
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Artists, illustrators, photographers, and cinematographers have long used the principles of contrast and composition to guide visual attention. In this paper we introduce geometry modification as a tool to persuasively direct visual attention. We build ...


Keywords: Display algorithms, Geometric algorithms, languages, and systems, Visualization techniques and methodologies
2
Visual Perception and Mixed-Initiative Interaction for Assisted Visualization Design
March 2008
IEEE Transactions on Visualization and Computer Graphics , Volume 14 Issue 2
Publisher: IEEE Educational Activities Department
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This paper describes the integration of perceptual guidelines from human vision with an AI-based mixed-initiative search strategy. The result is a visualization assistant called ViA, a system that collaborates with its users to identify perceptually ...


Keywords: Multivariate visualization, Display algorithms, Interaction techniques, Human information processing
3
TransCAIP: A Live 3D TV System Using a Camera Array and an Integral Photography Display with Interactive Control of Viewing Parameters
September 2009
IEEE Transactions on Visualization and Computer Graphics , Volume 15 Issue 5
Publisher: IEEE Educational Activities Department
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The system described in this paper provides a real-time 3D visual experience by using an array of 64 video cameras and an integral photography display with 60 viewing directions. The live 3D scene in front of the camera array is reproduced by the full-color, ...


Keywords: Virtual reality, three-dimensional displays, display algorithms, image-based rendering.
4
Multifocal Projection: A Multiprojector Technique for Increasing Focal Depth
July 2006
IEEE Transactions on Visualization and Computer Graphics , Volume 12 Issue 4
Publisher: IEEE Educational Activities Department
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In this paper, we describe a novel multifocal projection concept that applies conventional video projectors and camera feedback. Multiple projectors with differently adjusted focal planes, but overlapping image areas are used. They can be either differently ...


Keywords: Computing methodologies, computer graphics, picture/image generation, digitizing and scanning, display algorithms, image processing and computer vision, digitization and image capture, radiometry, reflectance, sampling, scanning, enhancement, sharpening and deblurring, scene analysis, color, shape.
5
Ray tracing of Steiner patches
January 1984
SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques
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Steiner patches are triangular surface patches for which the Cartesian coordinates of points on the patch are defined parametrically by quadratic polynomial functions of two variables. It has recently been shown that it is possible to express a Steiner ...


Keywords: Algebraic geometry, Display algorithms

Also published in:
July 1984 SIGGRAPH Computer Graphics Volume 18 Issue 3
6
Visualization Task Performance with 2D, 3D, and Combination Displays
January 2006
IEEE Transactions on Visualization and Computer Graphics , Volume 12 Issue 1
Publisher: IEEE Educational Activities Department
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We describe a series of experiments that compare 2D displays, 3D displays, and combined 2D/3D displays (orientation icon, ExoVis, and clip planes) for relative position estimation, orientation, and volume of interest tasks. Our results indicate that ...


Keywords: User interfaces, graphical user interfaces (GUI), screen design, evaluation/methodology, picture/image generation, display algorithms, CAD, medical imaging.
7
High-Quality Polygon Edging
July 1995
IEEE Computer Graphics and Applications , Volume 15 Issue 4
Publisher: IEEE Computer Society Press
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Although drawing vectors between polygon vertices appears to be an easy way to highlight borders, standard graphics techniques can produce many unwanted artifacts. Scan conversion algorithms often generate significantly different z-buffer values for ...


Keywords: CR Categories and Subject Descriptors: [Computer Graphics]: I.3.1 Hardware Architecture - raster display devices, I.3.3 Picture/Image Generation - display algorithms, I.3.7 Three-Dimensional Graphics and Realism - visible surface algorithms.
8
Stylized Rendering Using Samples of a Painted Image
March 2008
IEEE Transactions on Visualization and Computer Graphics , Volume 14 Issue 2
Publisher: IEEE Educational Activities Department
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We introduce a novel technique to generate painterly art map (PAM) for 3D non-photorealistic rendering. Our technique can automatically transfer brush stroke textures and color changes to 3D models from samples of a painted image. Therefore, the generation ...


Keywords: computer graphics, color, shading, shadowing, and texture, display algorithms
9
A Parallel Coordinates Style Interface for Exploratory Volume Visualization
January 2005
IEEE Transactions on Visualization and Computer Graphics , Volume 11 Issue 1
Publisher: IEEE Educational Activities Department
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We present a user interface, based on parallel coordinates, that facilitates exploration of volume data. By explicitly representing the visualization parameter space, the interface provides an overview of rendering options and enables users to easily ...


Keywords: Index Terms- Graphical user interfaces (GUI), screen design, display algorithms, medical imaging.
10
Dynamic Queries for Visual Information Seeking
November 1994
IEEE Software , Volume 11 Issue 6
Publisher: IEEE Computer Society Press
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Considers how dynamic queries allow users to "fly through" databases by adjusting widgets and viewing the animated results. In studies, users reacted to this approach with an enthusiasm more commonly associated with video games. Adoption requires research ...


Keywords: animated results, complex queries, database management systems, databases, display algorithms, dynamic queries, graphical user interfaces, human factors, query processing, retrieval, user-interface design, visual information seeking, visual interfaces, widgets
11
Barycentric Parameterizations for Isotropic BRDFs
March 2005
IEEE Transactions on Visualization and Computer Graphics , Volume 11 Issue 2
Publisher: IEEE Educational Activities Department
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A bidirectional reflectance distribution function (BRDF) is often expressed as a function of four real variables: two spherical coordinates in each of the the "incoming¿ and "outgoing¿ directions. However, many BRDFs reduce to functions of fewer variables. ...


Keywords: Index Terms- Computer graphics, color, shading, shadowing, and texture, display algorithms, picture/image generation, reflectance.
12
Fast algorithms for rendering cubic curves
September 1992
Proceedings of the conference on Graphics interface '92
Publisher: Morgan Kaufmann Publishers Inc.
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Keywords: curve representations, display algorithms, parametric curves, raster graphics
13
Real-Time Adaptive Radiometric Compensation
January 2008
IEEE Transactions on Visualization and Computer Graphics , Volume 14 Issue 1
Publisher: IEEE Educational Activities Department
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Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the projection surface on a per-pixel basis. Using the captured information, ...


Keywords: Computer graphics, picture/image generation, display algorithms, image processing, computer vision, radiometry, reflectance, enhancement, color
14
A structure-based approach for multimedia information filtering
April 2006
Multimedia Tools and Applications , Volume 29 Issue 1
Publisher: Kluwer Academic Publishers
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While multimedia documents are sequentially presented to users, an information filtering (IF) system is useful to achieve a good retrieval performance in terms of both quality and efficiency. Conventional approaches for designing an IF system are based ...


Keywords: Display algorithms, Information filtering, Multimedia documents, Search and retrieval
15
A more flexible image generation environment
July 1982
SIGGRAPH '82: Proceedings of the 9th annual conference on Computer graphics and interactive techniques
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A supervisory process is used to distribute picture-generation tasks to heterogeneous subprocesses. Significant advantages accrue by tailoring the subprocesses to their tasks. In particular, scan conversion algorithms tailored to different surface types ...


Keywords: Composite structures, Display algorithms, Graphs, Hidden line/surface elimination, Multiprocessing/multiprogramming, Performance measures, Picture description languages

Also published in:
July 1982 SIGGRAPH Computer Graphics Volume 16 Issue 3
16
Chapter 3: The Sign Corrected Midpoint Decision Variable Selects the Candidate Point with the Minimum Euclidean Distance to the Conic
July 2008
GMAI '08: Proceedings of the 2008 3rd International Conference on Geometric Modeling and Imaging
Publisher: IEEE Computer Society
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You can expect many new things:1. An efficient 8-connected algorithm calculating the minimum Euclidean distance to the conic.2. Bounding the Euclidean distance with the arithmetic mean and midpoint decision variable.3. Highlighting the out-of-tolerance ...


Keywords: Approximation of surfaces and contours, Display algorithms, Line and curve generation, Bresenham, Conics, Drawing of implicit functions, Interpolation, Scan-conversion, Rendering, Curve/surface fitting, Intersection, Midpoint, Numerical control
17
Generating Exact Ray-Traced Animation Frames by Reprojection
May 1995
IEEE Computer Graphics and Applications , Volume 15 Issue 3
Publisher: IEEE Computer Society Press
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The usual approach for producing an animation is to render each frame as if it were a single, isolated image. Badt described a technique for using reprojection (shifting pixel values between frames) to create approximate ray-traced animation frames of ...


Keywords: Display algorithms, Ray-traced animation, Spatial Coherence, Temporal Coherence
18
A surface-scanning algorithm for displaying generalized cylinders
March 1992
The Visual Computer: International Journal of Computer Graphics , Volume 8 Issue 3
Publisher: Springer-Verlag New York, Inc.
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Keywords: adaptive forward differencing, display algorithms, generalized cylinders, geometric modeling, scanning, sweep objects
19
Programming the multimodal interface
September 1993
MULTIMEDIA '93: Proceedings of the first ACM international conference on Multimedia
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Keywords: multimodal UIMS, multimodal display algorithms, multimodal display spaces
20
Real-Time Point-Based Rendering Using Visibility Map
January 2008
IEICE - Transactions on Information and Systems , Volume E91-D Issue 1
Publisher: Oxford University Press
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Because of its simplicity and intuitive approach, point-based rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance ...


Keywords: deferred shading, display algorithms, hardware accelerated graphics, point-based rendering
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