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Incorporating dynamic real objects into immersive virtual environments
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April 2003
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I3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics
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Publisher: ACM
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Full text available: |
Pdf
(4.31 MB)
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| Bibliometrics: Downloads (6 Weeks): 3, Downloads (12 Months): 45, Downloads (Overall): 696, Citation Count: 3 |
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We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, such as the user, tools, and parts, to be visually and physically ...
Keywords: collision detection, interactions in virtual environments, mixed reality
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2
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Visualization of Conflicts and Resolutions in a "Free Flight" Scenario
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October 1999
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VISUALIZATION '99: Proceedings of the 10th IEEE Visualization 1999 Conference (VIS '99)
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Publisher: IEEE Computer Society
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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Free Flight will change today's air traffic control systemby giving pilots increased flexibility to choose and modify theirroutes in real time, reducing costs and increasing system capacity.This increased flexibility comes at the price of increasedcomplexity. ...
Keywords: air traffic control, collision detection, aircraft, decision support tools, interactive 3D graphics
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3
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Sphere-tree construction using dynamic medial axis approximation
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July 2002
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SCA '02: Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Publisher: ACM
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Full text available: |
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(1.89 MB)
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| Bibliometrics: Downloads (6 Weeks): 5, Downloads (12 Months): 50, Downloads (Overall): 568, Citation Count: 6 |
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Collision handling is very computationally expensive, especially in large scale interactive animations. Hierarchical object representations play an important role in performing efficient collision handling. Many different geometric primitives have been ...
Keywords: construction, level-of-detail collision detection, medial axis, object approximation, sphere-tree
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4
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Plan-N-Scan: A Robotic System for Collision-Free Autonomous Exploration and Workspace Mapping
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March 1999
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Journal of Intelligent and Robotic Systems
, Volume 24 Issue 3
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Publisher: Kluwer Academic Publishers
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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This paper presents a sensor-based robotic system, called Plan-N-Scan, for collision-free, autonomous exploration
and workspace mapping, using a wrist-mounted laser range camera. This system involves gaze planning with collision-free
sensor positioning ...
Keywords: autonomous exploration, collision detection, gaze planning, laser-based scanning, motion planning, robots, voxel maps
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5
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Fast collision detection for deformable models using representative-triangles
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February 2008
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I3D '08: Proceedings of the 2008 symposium on Interactive 3D graphics and games
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Publisher: ACM
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Pdf
(2.85 MB)
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| Bibliometrics: Downloads (6 Weeks): 18, Downloads (12 Months): 147, Downloads (Overall): 339, Citation Count: 1 |
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We present a new approach to accelerate collision detection for deformable models. Our formulation applies to all triangulated models and significantly reduces the number of elementary tests between features of the mesh, i.e., vertices, edges and faces. ...
Keywords: bounding-volume hierarhcy, collision detection, continuous collision detection, deformable collisions, self-collision
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6
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Efficient Collision Detection among Moving Spheres with Unknown Trajectories
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September 2005
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Algorithmica
, Volume 43 Issue 3
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Publisher: Springer-Verlag New York, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 2 |
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Collision detection is critical for applications that demand a great deal of spatial interaction among objects. In such applications the trajectory of an object is often not known in advance either since a user is allowed to move an object at his/her ...
Keywords: Collision detection, Computational geometry, Computer animation, Event-driven approach, Interactive applications
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7
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Fast collision detection using QuOSPO trees
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April 1999
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I3D '99: Proceedings of the 1999 symposium on Interactive 3D graphics
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Publisher: ACM
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Full text available: |
Pdf
(1.31 MB)
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| Bibliometrics: Downloads (6 Weeks): 3, Downloads (12 Months): 33, Downloads (Overall): 712, Citation Count: 9 |
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Keywords: collision detection, hierarchical bounding volumes, orientation space quantization, primary orientations
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8
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Gross motion planning—a survey
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September 1992
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Computing Surveys (CSUR)
, Volume 24 Issue 3
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Publisher: ACM
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Pdf
(6.40 MB)
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| Bibliometrics: Downloads (6 Weeks): 52, Downloads (12 Months): 343, Downloads (Overall): 3489, Citation Count: 34 |
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Motion planning is one of the most important areas of robotics research. The complexity of the motion-planning problem has hindered the development of practical algorithms. This paper surveys the work on gross-motion planning, including motion planners ...
Keywords: collision detection, computational geometry, implementation, motion planning, obstacle avoidance, path planning, spatial representation
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9
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Managing and serving a multiterabyte data set at the Fermilab DO experiment
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September 1995
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MSS '95: Proceedings of the 14th IEEE Symposium on Mass Storage Systems
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Publisher: IEEE Computer Society
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 2 |
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The DO experiment at Fermilab is accumulating data from the electronic detection of collisions between protons and anti-protons. The presentation describes the data structure, data cataloging and serving of the multiterabyte data set to a user community. ...
Keywords: 300 Gbyte, 85 Tbyte, FDDI, FDDI network, Fermilab DO experiment, SCSI disk, UNIX analysis clusters, VMS analysis clusters, automated tape libraries, centralized analysis servers, centralized file server, data acquisition, data cataloging, data handling, data set hierarchy, data storage, data structure, data structures, electronic collision detection, file servers, high energy physics instrumentation computing, latencies, magnetic tape storage, multiterabyte data set management, multiterabyte data set serving, parallel disk access, physics computing, proton-antiproton collisions, proton-proton interactions, storage management, use frequencies, user community
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11
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A real-time collision detection algorithm for mobile billiards game
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June 2005
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ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
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Publisher: ACM
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Full text available: |
Pdf
(123.51 KB)
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| Bibliometrics: Downloads (6 Weeks): 9, Downloads (12 Months): 53, Downloads (Overall): 431, Citation Count: 0 |
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Collision detection is a key technique in game design. However, some algorithms employed in PC game are not suitable for mobile game because of the low performance and small screen size in mobile devices. Combining with the features of the mobile devices, ...
Keywords: binary search, collision detection, mobile game, multi-resolution
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12
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Collision detection for deforming necklaces
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June 2004
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Computational Geometry: Theory and Applications
, Volume 28 Issue 2-3
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Publisher: Elsevier Science Publishers B. V.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 8 |
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In this paper, we propose to study deformable necklaces--flexible chains of balls, called beads, in which only adjacent balls may intersect. Such objects can be used to model macro-molecules, muscles, ropes, and other linear objects in the physical world. ...
Keywords: collision detection, deforming necklaces, power diagram, sphere hierarchy
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13
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Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene
S. D. Laycock,
A. M. Day
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June 2005
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Computers and Graphics
, Volume 29 Issue 3
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Publisher: Pergamon Press, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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Incorporating the sense of touch brings a new level of realism to human-computer interaction and this is particularly important for virtual reality systems attempting to simulate physical environments. Haptic Feedback devices are able to produce force ...
Keywords: Collision detection, Deformable objects, Haptic rendering
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14
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Interactive navigation in complex environments using path planning
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April 2003
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I3D '03: Proceedings of the 2003 symposium on Interactive 3D graphics
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Publisher: ACM
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Full text available: |
Pdf
(1.11 MB)
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| Bibliometrics: Downloads (6 Weeks): 19, Downloads (12 Months): 85, Downloads (Overall): 1077, Citation Count: 6 |
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We present a novel approach for interactive navigation in complex 3D synthetic environments using path planning. Our algorithm precomputes a global roadmap of the environment by using a variant of randomized motion planning algorithm along with a reachability-based ...
Keywords: collision detection, interaction, large models, motion planning, navigation
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15
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Hybrid image-based collision detection in Java 3D
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July 2007
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Software—Practice & Experience
, Volume 37 Issue 9
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Publisher: John Wiley & Sons, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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Collision detection is highly important in computer graphics and virtual reality. Most collision detection methods are object-based, relying on testing the geometrical interference of objects, and their performance therefore depends on the geometrical ...
Keywords: Java 3D, collision detection, hybrid, image-based, temporal coherence
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16
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Fast generation of multiple collision-free and linear trajectories in dynamic environments
Enrique J. Bernabeu
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August 2009
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IEEE Transactions on Robotics
, Volume 25 Issue 4
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Publisher: Institute of Electrical and Electronics Engineers Inc., The
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 0 |
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A fast and complete collision-detection procedure is presented in this paper. Given a straight-line path for a mobile robot, the current instant of time, and estimations of the obstacles motions, a set of speeds is obtained in real time with neither ...
Keywords: collision detection, convex objects, distance computation, mobile-robot motion planning
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17
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Natural hairstyle modeling and animation
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March 2001
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Graphical Models
, Volume 63 Issue 2
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Publisher: Academic Press Professional, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 17 |
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Keywords: cantilever beam, collision detection, dynamic simulation, hairstyle modeling and animation
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18
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Interactive collision detection for complex and deformable models using programmable graphics hardware
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November 2004
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VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
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Publisher: ACM
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Pdf
(645.08 KB)
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| Bibliometrics: Downloads (6 Weeks): 11, Downloads (12 Months): 59, Downloads (Overall): 283, Citation Count: 2 |
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In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of interests (ROI), which is the overlapping of their axis aligned bounding ...
Keywords: collision detection, deformation, graphics hardware, voxelization
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19
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Efficient maintenance and self-collision testing for Kinematic Chains
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June 2002
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SCG '02: Proceedings of the eighteenth annual symposium on Computational geometry
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Publisher: ACM
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Full text available: |
Pdf
(270.11 KB)
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| Bibliometrics: Downloads (6 Weeks): 9, Downloads (12 Months): 30, Downloads (Overall): 422, Citation Count: 8 |
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The kinematic chain is a ubiquitous and extensively studied representation in robotics as well as a useful model for studying the motion of biological macro-molecules. Both fields stand to benefit from algorithms for efficient maintenance and collision ...
Keywords: bounding volume hierarchy, collision detection, modelling Kinematic Chain, molecular modelling, self collisions
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20
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A layered wisp model for simulating interactions inside long hair
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September 2001
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Proceedings of the Eurographic workshop on Computer animation and simulation
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Publisher: Springer-Verlag New York, Inc.
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| Bibliometrics: Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Downloads (Overall): n/a, Citation Count: 13 |
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This paper presents a method for animating long hair while modelling both interactions between the hair and the character's body and between different hair wisps. Our method relies on a layered model paradigm. Hair is structured into a number of volumetric ...
Keywords: collision detection and response, hair, layered models, natural phenomena, physically-based animation
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