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ABSTRACT
This paper describes a system architecture that supports realtime generation of complex images, efficient generation of extremely high-quality images, and a smooth trade-off between the two.Based on the paradigm of integration, the architecture extends a state-of-the-art rendering system with an additional high-precision image buffer. This additional buffer, called the Accumulation Buffer, is used to integrate images that are rendered into the framebuffer. While originally conceived as a solution to the problem of aliasing, the Accumulation Buffer provides a general solution to the problems of motion blur and depth-of-field as well.Because the architecture is a direct extension of current workstation rendering technology, we begin by discussing the performance and quality characteristics of that technology. The problem of spatial aliasing is then discussed, and the Accumulation Buffer is shown to be a desirable solution. Finally the generality of the Accumulation Buffer is explored, concentrating on its application to the problems of motion blur, depth-of-field, and soft shadows.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 65
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Wolfgang Heidrich , Rüdiger Westermann , Hans-Peter Seidel , Thomas Ertl, Applications of pixel textures in visualization and realistic image synthesis, Proceedings of the 1999 symposium on Interactive 3D graphics, p.127-134, April 26-29, 1999, Atlanta, Georgia, United States
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Jeffrey W. Chastine , Jeremy C. Brooks , Ying Zhu , G. Scott Owen , Robert W. Harrison , Irene T. Weber, Emphasizing the area of interest using real-time shaders, ACM SIGGRAPH 2005 Posters, July 31-August 04, 2005, Los Angeles, California
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Solomon Boulos , Dave Edwards , J. Dylan Lacewell , Joe Kniss , Jan Kautz , Peter Shirley , Ingo Wald, Packet-based whitted and distribution ray tracing, Proceedings of Graphics Interface 2007, May 28-30, 2007, Montreal, Canada
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Diego Nehab , Pedro V. Sander , Jason Lawrence , Natalya Tatarchuk , John R. Isidoro, Accelerating real-time shading with reverse reprojection caching, Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware, August 04-05, 2007, San Diego, California
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Brian Cabral , Nancy Cam , Jim Foran, Accelerated volume rendering and tomographic reconstruction using texture mapping hardware, Proceedings of the 1994 symposium on Volume visualization, p.91-98, October 17-18, 1994, Tysons Corner, Virginia, United States
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Kayvon Fatahalian , Edward Luong , Solomon Boulos , Kurt Akeley , William R. Mark , Pat Hanrahan, Data-parallel rasterization of micropolygons with defocus and motion blur, Proceedings of the Conference on High Performance Graphics 2009, August 01-03, 2009, New Orleans, Louisiana
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