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Ray tracing volume densities
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Volume 18 ,  Issue 3  (July 1984) table of contents
Pages: 165 - 174  
Year of Publication: 1984
ISSN:0097-8930
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Authors
James T. Kajiya  California Institute of Technology, Pasadena, Calif
Brian P Von Herzen  California Institute of Technology, Pasadena, Calif
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 37,   Downloads (12 Months): 304,   Citation Count: 159
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ABSTRACT

This paper presents new algorithms to trace objects represented by densities within a volume grid, e.g. clouds, fog, flames, dust, particle systems. We develop the light scattering equations, discuss previous methods of solution, and present a new approximate solution to the full three-dimensional radiative scattering problem suitable for use in computer graphics. Additionally we review dynamical models for clouds used to make an animated movie.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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12
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Voss, R., 1983: Fourier synthesis of gaussian fractals: 1/f noises, landscapes, and flakes, Tutorial on State of the Art Image Synthesis v.10, SIGGRAPH83.
 
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Wallace, J. M., and Hobbs, P. V., 1977: Atmospheric Science, Academic Press, pp.359-407.
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CITED BY  159

Collaborative Colleagues:
James T. Kajiya: colleagues
Brian P Von Herzen: colleagues