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ABSTRACT
Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limited the capabilities of ray tracing. By distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena. This provides correct and easy solutions to some previously unsolved or partially solved problems, including motion blur, depth of field, penumbras, translucency, and fuzzy reflections. Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 150
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Donald P. Greenberg , Kenneth E. Torrance , Peter Shirley , James Arvo , Eric Lafortune , James A. Ferwerda , Bruce Walter , Ben Trumbore , Sumanta Pattanaik , Sing-Choong Foo, A framework for realistic image synthesis, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.477-494, August 1997
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Ingo Wald , Thomas Kollig , Carsten Benthin , Alexander Keller , Philipp Slusallek, Interactive global illumination using fast ray tracing, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Steven Parker , William Martin , Peter-Pike J. Sloan , Peter Shirley , Brian Smits , Charles Hansen, Interactive ray tracing, Proceedings of the 1999 symposium on Interactive 3D graphics, p.119-126, April 26-29, 1999, Atlanta, Georgia, United States
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Steven Parker , William Martin , Peter-Pike J. Sloan , Peter Shirley , Brian Smits , Charles Hansen, Interactive ray tracing, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Timothy J. Purcell , Craig Donner , Mike Cammarano , Henrik Wann Jensen , Pat Hanrahan, Photon mapping on programmable graphics hardware, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Julien Hadim , Tamy Boubekeur , Mickaël Raynaud , Xavier Granier , Christophe Schlick, On-the-fly appearance quantization on the GPU for 3D broadcasting, Proceedings of the twelfth international conference on 3D web technology, April 15-18, 2007, Perugia, Italy
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Peter Shirley , Kelvin Sung , Erik Brunvand , Alan Davis , Steven Parker , Solomon Boulos, Rethinking graphics and gaming courses because of fast ray tracing, ACM SIGGRAPH 2007 educators program, August 05-09, 2007, San Diego, California
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Bongjun Jin , Insung Ihm , Byungjoon Chang , Chanmin Park , Wonjong Lee , Seokyoon Jung, Selective and adaptive supersampling for real-time ray tracing, Proceedings of the Conference on High Performance Graphics 2009, August 01-03, 2009, New Orleans, Louisiana
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Kayvon Fatahalian , Edward Luong , Solomon Boulos , Kurt Akeley , William R. Mark , Pat Hanrahan, Data-parallel rasterization of micropolygons with defocus and motion blur, Proceedings of the Conference on High Performance Graphics 2009, August 01-03, 2009, New Orleans, Louisiana
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
General Terms:
Design
Keywords:
Camera,
Constructive solid geometry,
Depth of field,
Focus,
Gloss,
Motion blur,
Penumbras,
Ray tracing,
Shadows,
Translucency,
Transparency
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