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The 'community of learning' model for using computers in education
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Source ACM Annual Conference/Annual Meeting archive
Proceedings of the annual conference table of contents
Houston, Texas, United States
Pages: 155 - 158  
Year of Publication: 1976
Author
Thomas A. Dwyer  Project Solo, University of Pittsburgh, Pittsburgh, Pennsylvania
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 2,   Downloads (12 Months): 20,   Citation Count: 1
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ABSTRACT

The application of computers to education is usually based on models derived from traditional school practice, suggesting such strategies as CAI, CMI, and problem-solving. This paper describes a model based on cultural considerations, wherein people, ideas, and advanced technological tools interact to form a 'community of learning'. Some characteristics of this model are described, including a learning strategy based on distinctions between transmittal, experiential, and creative techniques. An extensible view of how new technology can be added to such a setting is presented, and an example of an application of the model (Soloworks) together with illustrations of student work is given. A film of this application will be shown.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Kemeny, J., Man and the Computer, C. Scribner's Sons, NY (1972).
 
2
Luehrmann, A., "Should the Computer Teach the Student, or Vice Versa?", AFIPS Conference Proceedings, 40 (1972), p. 40.
 
3
Milner, S., "How Should Computers be Used in Learning?", Jnl. of Computer-Based Instruction, Vol. 1, No. 1, Aug., 1974.
 
4
Helmers, C. "Trends in Applications", BYTE, No. 9, May 1976.
 
5
Kay, A.C., "A Dynamic Medium for Creative Thought", Learning Research Group Technical Report, Xerox Palo Alto Research Center, (1973).
 
6
Dreyfus, H., Review of "Artifical Intelligence" and "The Psychology of Computer Vision" in Creative Computing, Vol. 2, No. 2, March 1976.
 
7
Dwyer, T.A., "Some Principles for the Human Use of Computers in Education", Intl. Jnl. of Man-Machine Studies, 3 (1971), pp. 219-239.
 
8
Dwyer, T.A., "Heuristic Strategies for Using Computers to Enrich Education", Intl. Jnl. of Man-Machine Studies, 6 (1974), pp. 137-154.
 
9
Dwyer, T.A., "The Significance of Solo-Mode Computing for Curriculum Design", EDU, 13 (September 1974).
 
10
Dwyer, T.A., "Computers and the Curriculum Question", AEDS Journal, Spring 1975.
 
11
Dwyer, T.A., "Soloworks: Computer-Based Laboratories for High School Mathematics", School Science and Mathematics, (January, 1975).
 
12
Curry, P., Critchfield, M. and Dwyer, T., "Soloworks #1", 16 mm color film, 20 minutes. This film shows student work with computer-controlled graphics, music, games, robots, and simulators in a prototype community of learning environment.