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Geometry-based muscle modeling for facial animation
Source No description on Graphics interface 2001 table of contents
Ottawa, Ontario, Canada
Pages: 37 - 46  
Year of Publication: 2001
ISBN ~ ISSN:0713-5424 , 0-9688808-0-0
Authors
Kolja Kähler  Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
Jörg Haber  Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
Hans-Peter Seidel  Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
Sponsor
CMCCS : Canadian Man-Computer Communication Society
Publisher
Canadian Information Processing Society  Toronto, Ont., Canada, Canada
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ABSTRACT

We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can interactively specify coarse outlines of the muscles, which are then automatically created to fit the face geometry.Our muscle model incorporates different types of muscles and the effects of bulging and intertwining muscle fibers. The influence of muscle contraction onto the skin is simulated using a mass-spring system that connects the skull, muscle, and skin layers of our model.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  21

Collaborative Colleagues:
Kolja Kähler: colleagues
Jörg Haber: colleagues
Hans-Peter Seidel: colleagues