| Geometry-based muscle modeling for facial animation |
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No description on Graphics interface 2001
table of contents
Ottawa, Ontario, Canada
Pages: 37 - 46
Year of Publication: 2001
ISBN ~ ISSN:0713-5424 , 0-9688808-0-0
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Authors
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Kolja Kähler
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Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
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Jörg Haber
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Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
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Hans-Peter Seidel
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Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany
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Canadian Information Processing Society
Toronto, Ont., Canada, Canada
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Downloads (6 Weeks): n/a, Downloads (12 Months): n/a, Citation Count: 21
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ABSTRACT
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can interactively specify coarse outlines of the muscles, which are then automatically created to fit the face geometry.Our muscle model incorporates different types of muscles and the effects of bulging and intertwining muscle fibers. The influence of muscle contraction onto the skin is simulated using a mass-spring system that connects the skull, muscle, and skin layers of our model.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 21
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Darren Cosker , Susan Paddock , David Marshall , Paul. L. Rosin , Simon Rushton, Towards perceptually realistic talking heads: models, methods and McGurk, Proceedings of the 1st Symposium on Applied perception in graphics and visualization, August 07-08, 2004, Los Angeles, California
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Darren Cosker , Susan Paddock , David Marshall , Paul L. Rosin , Simon Rushton, Toward Perceptually Realistic Talking Heads: Models, Methods, and McGurk, ACM Transactions on Applied Perception (TAP), v.2 n.3, p.270-285, July 05
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Zhigang Deng , Ulrich Neumann , J. P. Lewis , Tae-Yong Kim , Murtaza Bulut , Shrikanth Narayanan, Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces, IEEE Transactions on Visualization and Computer Graphics, v.12 n.6, p.1523-1534, November 2006
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