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ABSTRACT
Simulating hand-drawn illustration can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct stipple rendering of volume and surface-based objects. By combining the principles of artistic and scientific illustration, we explore several feature enhancement techniques to create effective, interactive visualizations of scientific and medical data sets. We also introduce a rendering mechanism that generates appropriate point lists at all resolutions during an automatic preprocess and modifies rendering styles through different combinations of these feature enhancements. The new system is an effective way to interactively preview large, complex volume and surface data sets in a concise, meaningful, and illustrative manner. Stippling is effective for many applications and provides a quick and efficient method to investigate both volume and surface models.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/378583.378618]
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CITED BY 8
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Sung Ye Kim , Ross Maciejewski , Tobias Isenberg , William M. Andrews , Wei Chen , Mario Costa Sousa , David S. Ebert, Stippling by example, Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering, August 01-02, 2009, New Orleans, Louisiana
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