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Towards virtual reality for the masses: 10 years of research at Disney's VR studio
Full text PdfPdf (4.64 MB)
Source EGVE; Vol. 39 archive
Proceedings of the workshop on Virtual environments 2003 table of contents
Zurich, Switzerland
Pages: 11 - 17  
Year of Publication: 2003
ISBN:1-58113-686-2
Author
Mark Mine  Walt Disney Internet Group, VR Studio, Glendale, CA
Sponsor
EUROGRAPH : Eurographics Organization
Publisher
ACM  New York, NY, USA
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ABSTRACT

The VR Studio was founded in 1992 to explore the potential of Virtual Reality technology for theme park attractions. This paper presents an overview of the VR Studio's history, from the location-based entertainment attractions developed for DisneyQuest, to research in using virtual reality technology for theme park design. The goal is to present many of the lessons learned during 10 years of building interactive virtual worlds. In particular, the paper will focus on the challenge of creating location-based virtual reality attractions for the mass audience.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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M. Fischer, K. Liston, and B.R. Schwegler. "Interactive 4D Project Management System", Proceedings The Second Civil Engineering Conference in the Asian Region (2nd CECAR), The Asia Civil Engineering Coordinating Council, Japan Society of Civil Engineers, Tokyo, Japan, pp. 367--372 (2001).
 
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M. Fischer, J. Haymaker, G. Knutson, K. Liston, B.R. Schwegler, S. Staub-French. "Integrating CAD, Scheduling, Cost, and Document Management." Computers for Construction 2000 and A/E/C Systems Fall Conference, Anaheim, (Nov. 6, 2000).