ACM Home Page
Please provide us with feedback. Feedback
The Convergence of Graphics and Vision
Full text Publisher SitePublisher Site
Source Computer archive
Volume 31 ,  Issue 7  (July 1998) table of contents
Pages: 46 - 53  
Year of Publication: 1998
ISSN:0018-9162
Author
Publisher
IEEE Computer Society Press  Los Alamitos, CA, USA
Bibliometrics
Downloads (6 Weeks): n/a,   Downloads (12 Months): n/a,   Citation Count: 10
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: 10.1109/2.689676

ABSTRACT

Computer graphics and computer vision are inverse problems. Traditional computer graphics starts with input geometric models and produces image sequences. Traditional computer vision starts with input image sequences and produces geometric models. Lately, there has been a meeting in the middle, and the center--the prize--is to create stunning, photorealistic images in real time. Vision researchers now work from images backward just as far as necessary to create models that capture a scene without going to full geometric models. Graphics researchers now work with hybrid geometry and image models. These models use images as partial results, reusing them to take advantage of similarities in the image stream. There are several current trends that make this an exciting time for image synthesis: The combined graphics and vision approaches have a hybrid vigor, much of which stems from sampled representations. This use of captured scenes (enhanced by vision research) yields richer rendering and modeling methods (for graphics) than methods that synthesize everything from scratch. Exploiting temporal and spatial coherence (similarities in images) via the use of layers and other techniques is boosting runtime performance. The explosion in PC graphics performance is making powerful computational techniques more practical. This article surveys cutting edge work in this exciting field, some of which will debut at Siggraph 98.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
S. Kang, <i>A Survey of Image-Based Rendering Techniques,</i> Tech. Report CRL 97/4, Digital Equipment Corp., Cambridge Research Lab, Cambridge, Mass., 1997.
 
2
3
 
4
R. Szeliski, "Video Mosaics for Virtual Environments," <i>IEEE Computer Graphics and Applications,</i> Mar. 1996, pp. 22-30.
5
6
7
8
9
10
11
 
12
13
14
15
16
17
18
19
20

CITED BY  10