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User-centric viewpoint computation for haptic exploration and manipulation
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Source VISUALIZATION archive
Proceedings of the conference on Visualization '01 table of contents
San Diego, California
SESSION: Session P10: multiresolution and compression table of contents
Pages: 311 - 318  
Year of Publication: 2001
ISBN ~ ISSN:1070-2385 , 0-7803-7200-X
Authors
Miguel A. Otaduy  University of North Carolina at Chapel Hill
Ming C. Lin  University of North Carolina at Chapel Hill
Sponsors
ITCVG : IEEE Computer Society Technical Committee on Visualization and Graphics
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
IEEE Computer Society  Washington, DC, USA
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ABSTRACT

We present several techniques for user-centric viewing of the virtual objects or datasets under haptic exploration and manipulation. Depending on the type of tasks performed by the user, our algorithms compute automatic placement of the user viewpoint to navigate through the scene, to display the near-optimal views, and to reposition the viewpoint for haptic visualization. This is accomplished by conjecturing the user's intent based on the user's actions, the object geometry, and intra- and inter-object occlusion relationships. These algorithms have been implemented and interfaced with both a 3-DOF and a 6-DOF PHANToM arms. We demonstrate their application on haptic exploration and visualization of a complex structure, as well as multiresolution modeling and 3D painting with a haptic interface.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Miguel A. Otaduy: colleagues
Ming C. Lin: colleagues