| Shader metaprogramming |
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SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware
archive
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
table of contents
Saarbrucken, Germany
SESSION: Shading and shaders
table of contents
Pages: 57 - 68
Year of Publication: 2002
ISBN:1-58113-580-7
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Eurographics Association
Aire-la-Ville, Switzerland, Switzerland
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| Bibliometrics |
Downloads (6 Weeks): 10, Downloads (12 Months): 78, Citation Count: 14
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ABSTRACT
Modern graphics accelerators have embedded programmable components in the form of vertex and fragment shading units. Current APIs permit specification of the programs for these components using an assembly-language level interface. Compilers for high-level shading languages are available but these read in an external string specification, which can be inconvenient.It is possible, using standard C++, to define a high-level shading language directly in the API. Such a language can be nearly indistinguishable from a special-purpose shading language, yet permits more direct interaction with the specification of textures and parameters, simplifies implementation, and enables on-the-fly generation, manipulation, and specialization of shader programs. A shading language built into the API also permits the lifting of C++ host language type, modularity, and scoping constructs into the shading language without any additional implementation effort.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 14
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Ian Buck , Tim Foley , Daniel Horn , Jeremy Sugerman , Kayvon Fatahalian , Mike Houston , Pat Hanrahan, Brook for GPUs: stream computing on graphics hardware, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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Jiawen Chen , Michael I. Gordon , William Thies , Matthias Zwicker , Kari Pulli , Frédo Durand, A reconfigurable architecture for load-balanced rendering, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, July 30-31, 2005, Los Angeles, California
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