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ABSTRACT
Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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David S. Ebert , Steven Worley , F. Kenton Musgrave , Darwyn Peachey , Ken Perlin , Kenton F. Musgrave, Texturing and Modeling, Academic Press, Inc., Orlando, FL, 1998
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PERLIN, K., ACM SIGGRAPH 84 conference, course in "Advanced Image Synthesis."
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CITED BY 27
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Joshua Schpok , Joseph Simons , David S. Ebert , Charles Hansen, A real-time cloud modeling, rendering, and animation system, Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 26-27, 2003, San Diego, California
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Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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