| Hierarchical pattern mapping |
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ACM Transactions on Graphics (TOG)
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Volume 21 , Issue 3 (July 2002)
table of contents
Proceedings of ACM SIGGRAPH 2002
SESSION: Texture synthesis
table of contents
Pages: 673 - 680
Year of Publication: 2002
ISSN:0730-0301
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Authors
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Cyril Soler
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iMAGIS-GRAVIR, INRIA Rhne-Alpes, 655 avenue de l'Euorope, Montbonnot, 38334 Saint Ismier Cedex, France
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Marie-Paule Cani
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iMAGIS-GRAVIR, INRIA Rhne-Alpes, 655 avenue de l'Euorope, Montbonnot, 38334 Saint Ismier Cedex, France
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Alexis Angelidis
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iMAGIS-GRAVIR, INRIA Rhne-Alpes, 655 avenue de l'Euorope, Montbonnot, 38334 Saint Ismier Cedex, France
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Downloads (6 Weeks): 12, Downloads (12 Months): 68, Citation Count: 41
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ABSTRACT
We present a multi-scale algorithm for mapping a texture defined by an input image onto an arbitrary surface. It avoids the generation and storage of a new, specific texture. The idea is to progressively cover the surface by texture patches of various sizes and shapes, selected from a single input image. The process starts with large patches. A mapping that minimizes the texture fitting error with already textured neighbouring patches is selected. When this error is above a threshold, the patch is split into smaller ones, and the algorithm recursively looks for good fits at a smaller scale. The process ends when the surface is entirely covered. Our results show that the method correctly handles a wide set of texture patterns, which can be used at different mapping scales. Hierarchical texture mapping only outputs texture coordinates in the original texture for each triangle of the initial mesh. Rendering is therefore easy and memory cost minimal. Moreover the initial geometry is preserved.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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LÉVY, B. 2001. Constrained texture mapping for polygonal meshes. Proceedings of SIGGRAPH 2001 (August), 417-424. ISBN 1-58113-292-1.
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PRESS, TEUKOLSKI, VETTERLING, AND FLANNERY. 1992. Numerical Recipes in C. Cambridge University Press.
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CITED BY 41
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Y.-K. Lai , S.-M. Hu , D. X. Gu , R. R. Martin, Geometric texture synthesis and transfer via geometry images, Proceedings of the 2005 ACM symposium on Solid and physical modeling, p.15-26, June 13-15, 2005, Cambridge, Massachusetts
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Kun Zhou , Peng Du , Lifeng Wang , Yasuyuki Matsushita , Jiaoying Shi , Baining Guo , Heung-Yeung Shum, Decorating Surfaces with Bidirectional Texture Functions, IEEE Transactions on Visualization and Computer Graphics, v.11 n.5, p.519-528, September 2005
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Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Jianye Lu , Athinodoros S. Georghiades , Andreas Glaser , Hongzhi Wu , Li-Yi Wei , Baining Guo , Julie Dorsey , Holly Rushmeier, Context-aware textures, ACM Transactions on Graphics (TOG), v.26 n.1, p.3-es, January 2007
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