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Frequency space environment map rendering
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Volume 21 ,  Issue 3  (July 2002) table of contents
Proceedings of ACM SIGGRAPH 2002
SESSION: Lighting and appearance table of contents
Pages: 517 - 526  
Year of Publication: 2002
ISSN:0730-0301
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Authors
Ravi Ramamoorthi  Stanford University
Pat Hanrahan  Stanford University
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 22,   Downloads (12 Months): 105,   Citation Count: 37
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ABSTRACT

We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is based on spherical frequency space analysis and includes three main contributions. Firstly, we are able to theoretically analyze required sampling rates and resolutions, which have traditionally been determined in an ad-hoc manner. We also introduce a new compact representation, which we call a spherical harmonic reflection map (SHRM), for efficient representation and rendering. Finally, we show how to rapidly prefilter the environment map to compute the SHRM---our frequency domain prefiltering algorithm is generally orders of magnitude faster than previous angular (spatial) domain approaches.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  37

Collaborative Colleagues:
Ravi Ramamoorthi: colleagues
Pat Hanrahan: colleagues