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Texture and reflection in computer generated images
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 3rd annual conference on Computer graphics and interactive techniques table of contents
Philadelphia, Pennsylvania
Pages: 266 - 266  
Year of Publication: 1976
Also published in ...
Authors
James F. Blinn  University of Utah
Martin E. Newell  University of Utah
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 71,   Citation Count: 2
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ABSTRACT

In 1974 Ed Catmull developed a new algorithm for rendering images of bivariate surface patches. This paper describes extensions of this algorithm in the areas of texture simulation and lighting models.The parametrization of a patch defines a coordinate system which is used as a key for mapping patterns onto the surface. The parametric values within each picture element are input to a pattern definition function. A weighted average of the values of this function over the picture element scales the intensity of that picture element. By suitably defining the pattern function, various surfaces textures can be simulated. The shape and size of this weighting function is chosen using digital signal processing theory.The other problem addressed here concerns lighting models. The patch rendering algorithm allows accurate computation of the surface.


Collaborative Colleagues:
James F. Blinn: colleagues
Martin E. Newell: colleagues