ACM Home Page
Please provide us with feedback. Feedback
Designing for improved social responsibility, user participation and content in on-line communities
Full text PdfPdf (470 KB)
Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves table of contents
Minneapolis, Minnesota, USA
SESSION: Communities and Organizations table of contents
Pages: 391 - 398  
Year of Publication: 2002
ISBN:1-58113-453-3
Authors
Sean Uberoi Kelly  Microsoft Research, Redmond, WA
Christopher Sung  eTonal Media, inc., New York, NY
Shelly Farnham  Microsoft Research, Redmond, WA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 15,   Downloads (12 Months): 130,   Citation Count: 11
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/503376.503446
What is a DOI?

Warning: The download time has expired please click on the item to try again.


ABSTRACT

Web sites face difficult challenges in supporting successful communities. In this paper we discuss 2 operating web sites, identically designed but with different and distinct audiences. These sites collect user data from site activity and feed it back to the user community in novel ways. The sites are highly active and growing, and have fostered socially conscious, easily navigable and comprehensible on-line communities with little cost and maintenance. The practice of user data collection and re-purposing we describe works particularly well in highly contextual or information /resource-driven communities. These sites also integrate custom content authoring tools and track their use. The authoring tools were designed to quickly grow a specialized "knowledge base" of content created by users and published to a larger audience. A status system encourages the participation of users to contribute to this knowledge base, while increasing social awareness and responsibility in areas of high user interaction. All user activity, communications, and feedback are tracked. Then data is compiled and re-incorporated into scalable solutions for better navigability, content filtering, and presentation of contents to a larger audience. This practice creates a uniquely high quality of interaction within web communities


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
Wellman, B., and Potter, S. The Elements of Personal Communities. In B. Wellman (Ed.) Networks in the Global Village: Life in Contemporary Communities. Boulder, CO: Westview Press, 1999.
 
3
Wellman, B., and Gulia, M. Net-surfers Don't Ride Alone: Virtual Communities as Communities. In B. Wellman (Ed.) Networks in the Global Village: Life in Contemporary Communities. Boulder, CO: Westview Press, 1999.
 
4
Walther, J. B. Computer-mediated Communication: Impersonal, Interpersonal, and Hyperpersonal Interaction. Communication Research, 23, 1. 1996.
 
5
 
6
Kollock, P. The Economies of Online Cooperation: Gifts and Public Goods in Cyberspace. In M. Smith and P. Kollock, Communities in Cyberspace. London: Routledge, 1999.
 
7
 
8
Constant, D., Sproull, L., and Kiesler, S. The Kindness of Strangers: On the Usefulness of Electronic Weak Ties for Technical Advice. In S. Kiesler (Ed.) Culture of the Internet. Mahwah, NJ: , Lawrence Erlbaum Associates, Publishers, 1997.
 
9
 
10
Herring, S. Interactional Coherence in CMC. Journal of Computer-Mediated Communication, 4, 4, June 1999.

CITED BY  11

Collaborative Colleagues:
Sean Uberoi Kelly: colleagues
Christopher Sung: colleagues
Shelly Farnham: colleagues