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Computer puppetry: An importance-based approach
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Volume 20 ,  Issue 2  (April 2001) table of contents
Pages: 67 - 94  
Year of Publication: 2001
ISSN:0730-0301
Authors
Hyun Joon Shin  Korea Advanced Institute of Science & Technology, Taejon, Korea
Jehee Lee  Korea Advanced Institute of Science & Technology, Taejon, Korea
Sung Yong Shin  Korea Advanced Institute of Science & Technology, Taejon, Korea
Michael Gleicher  University of Wisconsin---Madison, Madison, WI
Publisher
ACM  New York, NY, USA
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ABSTRACT

Computer puppetry maps the movements of a performer to an animated character in real-time. In this article, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and proportion may be different from the performer's. Our goal is to map as many of the important aspects of the motion to the target character as possible, while meeting the online, real-time demands of computer puppetry. We adopt a Kalman filter scheme that addresses motion capture noise issues in this setting. We provide the notion of dynamic importance of an end-effector that allows us to determine what aspects of the performance must be kept in the resulting motion. We introduce a novel inverse kinematics solver that realizes these important aspects within tight real-time constraints. Our approach is demonstrated by its application to broadcast television performances.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  40

Collaborative Colleagues:
Hyun Joon Shin: colleagues
Jehee Lee: colleagues
Sung Yong Shin: colleagues
Michael Gleicher: colleagues