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ABSTRACT
This paper presents Kizamu, a computer-based sculpting system for creating digital characters for the entertainment industry. Kizamu incorporates a blend of new algorithms, significant technical advances, and novel user interaction paradigms into a system that is both powerful and unique.
To meet the demands of high-end digital character design, Kizamu addresses three requirements posed to us by a major production studio. First, animators and artists want digital clay — a medium with the characteristics of real clay and the advantages of being digital. Second, the system should run on standard hardware at interactive rates. Finally, the system must accept and generate standard 3D representations thereby enabling integration into an existing animation production pipeline.
At the heart of the Kizamu system are Adaptively Sampled Distance Fields (ADFs), a volumetric shape representation with the characteristics required for digital clay. In this paper, we describe the system and present the major research advances in ADFs that were required to make Kizamu a reality.
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Armin Kanitsar , Thomas Theußl , Lukas Mroz , Milos Srámek , Anna Vilanova Bartrolí , Balázs Csébfalvi , Jirí Hladuvka , Dominik Fleischmann , Michael Knapp , Rainer Wegenkittl , Petr Felkel , Stefan Röttger , Stefan Guthe , Werner Purgathofer , Meister Eduard Gröller, Christmas tree case study: computed tomography as a tool for mastering complex real world objects with applications in computer graphics, Proceedings of the conference on Visualization '02, October 27-November 01, 2002, Boston, Massachusetts
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.4
Graphics Utilities
Subjects:
Graphics editors
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
General Terms:
Algorithms,
Experimentation,
Performance,
Theory
Keywords:
ADFs,
character design,
digital sculpting,
distance fields,
graphics systems,
rendering,
triangulation,
volume modeling
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