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Spacetime constraints
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 15th annual conference on Computer graphics and interactive techniques table of contents
Pages: 159 - 168  
Year of Publication: 1988
ISBN:0-89791-275-6
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Authors
Andrew Witkin  Schlumberger Palo Alto Research, 3340 Hillview Avenue, Palo Alto, CA
Michael Kass  Schlumberger Palo Alto Research, 3340 Hillview Avenue, Palo Alto, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 41,   Downloads (12 Months): 241,   Citation Count: 109
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ABSTRACT

Spacetime constraints are a new method for creating character animation. The animator specifies what the character has to do, for instance, "jump from here to there, clearing a hurdle in between;" how the motion should be performed, for instance "don't waste energy," or "come down hard enough to splatter whatever you land on;" the character's physical structure---the geometry, mass, connectivity, etc. of the parts; and the physical resources' available to the character to accomplish the motion, for instance the character's muscles, a floor to push off from, etc. The requirements contained in this description, together with Newton's laws, comprise a problem of constrained optimization. The solution to this problem is a physically valid motion satisfying the "what" constraints and optimizing the "how" criteria. We present as examples a Luxo lamp performing a variety of coordinated motions. These realistic motions conform to such principles of traditional animation as anticipation, squash-and-stretch, follow-through, and timing.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
William W. Armstrong and Mark W. Green, The dynamics of articulated rigid bodies for purposes of animation, in Visual Computer, Springer-Verlag, 1985, pp. 231-240.
 
2
Ronen Barzel and Alan H. Barr, Dynamic Consiraints, Topics in Physically Based Modeling, Course Notes, Vol. 16, Siggraph 1987
 
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Charles E. Buckley, The Application of Continuum Methods to Path Planning, Doctoral Dissertation, Dept. of Mechanical Engineering, Stanford University, Stanford, CA, 1985
 
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Phillip Gill, Welter Murray, and Margret Wright, Practical Optimization, Academic Press, New York, NY, 1981
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Herbert Goldstein, Classical Mechanics, Addison Wesley, Reading, MA, 1950
 
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David Haumarm, Modeling the Physical Behavior of Flezible Objects, Topics in Physically Based Modeling, Course Notes, Vol. 16, Siggraph 1987
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Charles Klein and Ching-Hsiang Huang, Review of Pseudoinverse Control for Use with Kinematically Redundant Manipulators, IEEE Trans. SMC, Vol. 13, No. 3, 1983
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Pixar, Luzo, Jr., (film,) 1986
 
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William Press et. al., Numerical Recipes, Cambridge University Press, Cambridge, Engiemd, 1986
 
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CITED BY  109

Collaborative Colleagues:
Andrew Witkin: colleagues
Michael Kass: colleagues