| A ray tracing solution for diffuse interreflection |
| Full text |
Pdf
(2.61 MB)
|
| Source
|
International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 15th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 85 - 92
Year of Publication: 1988
ISBN:0-89791-275-6
Also published in ...
|
|
Authors
|
|
Gregory J. Ward
|
Lighting Systems Research, Lawrence Berkeley Laboratory, 1 Cyclotron Rd., 90-3111, Berkeley, CA
|
|
Francis M. Rubinstein
|
Lighting Systems Research, Lawrence Berkeley Laboratory, 1 Cyclotron Rd., 90-3111, Berkeley, CA
|
|
Robert D. Clear
|
Lighting Systems Research, Lawrence Berkeley Laboratory, 1 Cyclotron Rd., 90-3111, Berkeley, CA
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 22, Downloads (12 Months): 195, Citation Count: 94
|
|
|
Warning: The download time has expired please click on the item to try again.
ABSTRACT
An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant "ambient" term. Illuminance calculations are made only for those areas participating in the selected view, and the results are stored so that subsequent views can reuse common values. The density of the calculation is adjusted to maintain a constant accuracy, permitting less populated portions of the scene to be computed quickly. Successive reflections use proportionally fewer samples, which speeds the process and provides a natural limit to recursion. The technique can also model diffuse transmission and illumination from large area sources, such as the sky.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
 |
2
|
|
| |
3
|
Cohen, Michael, Donald Greenberg, David Immel, Phillip Brock, "An Efficient Radiosity Approach for Realistic Image Synthesis," IEEE Computer Graphics and Applications, Vol. 6, No. 2, March 1986, pp. 26-35.
|
 |
4
|
|
 |
5
|
|
 |
6
|
|
 |
7
|
|
 |
8
|
|
| |
9
|
Kaufman, John, IES Lighting Handbook, Reference Volume, IESNA, New York, NY, 1981.
|
 |
10
|
|
| |
11
|
|
| |
12
|
Siegel, R. and J. R. Howell, Thermal Radiation Heat Transfer, Hemisphere Publishing Corp., Washington DC., 1981.
|
 |
13
|
|
 |
14
|
|
 |
15
|
|
CITED BY 94
|
|
|
|
|
Erik Reinhard , Alan Chalmers , Frederik W. Jansen, Hybrid scheduling for parallel rendering using coherent ray tasks, Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics, p.21-28, October 25-26, 1999, San Francisco, California, United States
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Donald P. Greenberg , Kenneth E. Torrance , Peter Shirley , James Arvo , Eric Lafortune , James A. Ferwerda , Bruce Walter , Ben Trumbore , Sumanta Pattanaik , Sing-Choong Foo, A framework for realistic image synthesis, Proceedings of the 24th annual conference on Computer graphics and interactive techniques, p.477-494, August 1997
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
T. Tawara , K. Myszkowski , K. Dmitriev , V. Havran , C. Damez , H.-P. Seidel, Exploiting temporal coherence in global illumination, Proceedings of the 20th spring conference on Computer graphics, April 22-24, 2004, Budmerice, Slovakia
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Frederic Pighin , Jamie Hecker , Dani Lischinski , Richard Szeliski , David H. Salesin, Synthesizing realistic facial expressions from photographs, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
|
|
|
|
|
|
|
|
|
|
|
|
Frédéric Pighin , Jamie Hecker , Dani Lischinski , Richard Szeliski , David H. Salesin, Synthesizing realistic facial expressions from photographs, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
|
|
|
|
|
|
|
|
|
Toshiya Hachisuka , Wojciech Jarosz , Richard Peter Weistroffer , Kevin Dale , Greg Humphreys , Matthias Zwicker , Henrik Wann Jensen, Multidimensional adaptive sampling and reconstruction for ray tracing, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Jaakko Lehtinen , Matthias Zwicker , Emmanuel Turquin , Janne Kontkanen , Frédo Durand , François X. Sillion , Timo Aila, A meshless hierarchical representation for light transport, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
K. Debattista , A. Chalmers , R. Gillibrand , P. Longhurst , G. Mastoropoulou , V. Sundstedt, Parallel selective rendering of high-fidelity virtual environments, Parallel Computing, v.33 n.6, p.361-376, June, 2007
|
|
|
|
INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Raytracing
Additional Classification:
G.
Mathematics of Computing
G.3
PROBABILITY AND STATISTICS
Subjects:
Markov processes
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Radiosity
General Terms:
Algorithms,
Design,
Performance,
Theory
Keywords:
Monte Carlo technique,
caching,
diffuse,
illuminance,
interreflection,
luminance,
radiosity,
ray tracing,
rendering,
specular
|