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Principles of traditional animation applied to 3D computer animation
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Source International Conference on Computer Graphics and Interactive Techniques archive
Proceedings of the 14th annual conference on Computer graphics and interactive techniques table of contents
Pages: 35 - 44  
Year of Publication: 1987
ISBN:0-89791-227-6
Also published in ...
Author
John Lasseter  Pixar, San Rafael, CA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes the basic principles of traditional 2D hand drawn animation and their application to 3D computer animation. After describing how these principles evolved, the individual principles are detailed, addressing their meanings in 2D hand drawn animation and their application to 3D computer animation. This should demonstrate the importance of these principles to quality 3D computer animation.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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2
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11
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14
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15
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18
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19
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20
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29
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30
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CITED BY  91