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Real-time fur over arbitrary surfaces
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2001 symposium on Interactive 3D graphics table of contents
Pages: 227 - 232  
Year of Publication: 2001
ISBN:1-58113-292-1
Authors
Jerome Lengyel  Microsoft Research
Emil Praun  Princeton Univ., Princeton, NJ
Adam Finkelstein  Princeton Univ., Princeton, NJ
Hugues Hoppe  Microsoft Research
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 26,   Downloads (12 Months): 92,   Citation Count: 23
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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ESKURI, N. The art and technology of Disney's "Dinosaur". SIGGRAPH 2000 Course Notes.
 
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MEYER, A., AND NEYRET, F. Interactive volume textures, Eurographics Rendering Workshop 1998, pp. 157-168.
 
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CITED BY  23

Collaborative Colleagues:
Jerome Lengyel: colleagues
Emil Praun: colleagues
Adam Finkelstein: colleagues
Hugues Hoppe: colleagues