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ABSTRACT
Environment matting is a generalization of traditional bluescreen matting. By photographing an object in front of a sequence of structured light backdrops, a set of approximate light-transport paths through the object can be computed. The original environment matting research chose a middle ground—using a moderate number of photographs to produce results that were reasonably accurate for many objects. In this work, we extend the technique in two opposite directions: recovering a more accurate model at the expense of using additional structured light backdrops, and obtaining a simplified matte using just a single backdrop. The first extension allows for the capture of complex and subtle interactions of light with objects, while the second allows for video capture of colorless objects in motion.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 30
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Wojciech Matusik , Hanspeter Pfister , Remo Ziegler , Addy Ngan , Leonard McMillan, Acquisition and rendering of transparent and refractive objects, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Bradley Atcheson , Ivo Ihrke , Wolfgang Heidrich , Art Tevs , Derek Bradley , Marcus Magnor , Hans-Peter Seidel, Time-resolved 3d capture of non-stationary gas flows, ACM Transactions on Graphics (TOG), v.27 n.5, December 2008
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Pieter Peers , Dhruv K. Mahajan , Bruce Lamond , Abhijeet Ghosh , Wojciech Matusik , Ravi Ramamoorthi , Paul Debevec, Compressive light transport sensing, ACM Transactions on Graphics (TOG), v.28 n.1, p.1-18, January 2009
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Modeling and recovery of physical attributes
Additional Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.8
Problem Solving, Control Methods, and Search
Subjects:
Heuristic methods
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Design,
Experimentation,
Measurement,
Performance,
Reliability,
Theory
Keywords:
alpha channel,
augmented reality,
blue spill,
blue-screen matting,
clip art,
colored transparency,
environment map,
environment matte,
image-based rendering,
real-time capture,
reflection,
refraction
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