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Putting the feel in ’look and feel‘
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
The Hague, The Netherlands
Pages: 415 - 422  
Year of Publication: 2000
ISBN:1-58113-216-6
Authors
Ian Oakley  Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK
Marilyn Rose McGee  Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK
Stephen Brewster  Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK
Philip Gray  Glasgow Interactive Systems Group, Department of Computing Science, University of Glasgow, Glasgow, G12 8QQ, UK
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 19,   Downloads (12 Months): 70,   Citation Count: 30
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ABSTRACT

Haptic devices are now commercially available and thus touch has become a potentially realistic solution to a variety of interaction design challenges. We report on an investigation of the use of touch as a way of reducing visual overload in the conventional desktop. In a two-phase study, we investigated the use of the PHANToM haptic device as a means of interacting with a conventional graphical user interface. The first experiment compared the effects of four different haptic augmentations on usability in a simple targeting task. The second experiment involved a more ecologically-oriented searching and scrolling task. Results indicated that the haptic effects did not improve users performance in terms of task completion time. However, the number of errors made was significantly reduced. Subjective workload measures showed that participants perceived many aspects of workload as significantly less with haptics. The results are described and the implications for the use of haptics in user interface design are discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Brewster, S.A. (1997). Using Non-Speech Sound to Overcome information Overload. Displays, 17,179- 189.
 
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Brewster, S.A. (1998). The design of sonicallyenhanced widgets, hzteracting with Computers, 11(2), 211-235.
 
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Campbell, C.S., Zhai, S., May, K.W. & Maglo, P. (1999). What you feel must be what you see: adding tactile feedback to the trackpoint. In IFIP Interact'99, (Edinburgh, UK), lOS Press, 383-390.
 
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Lederman, S.J., Summers, C. & Klatzky, R.L. (1996). Cognitive salience of haptic object properties: Role of modality-encoding bias. Perception, 25,983-998.
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Ramstein, C. (1995). A Multimodal User Interface System with Force Feedback and Physical Models. In IFIP Interact'95, (Lillehammer, Norway) Chapman & Hall, 157-162.
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Rosenberg, L.B. (1997). FEELit mouse: Adding a realistic sense of FEEL to the computing experience. http ://www.force-feedback.com/feelit
 
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Srinivasan, M.A. & Basdogan, C. (1997). Haptics in Virtual Environments: Taxonomy, Research Status, and Challenges. Computers and Graphics, 21(4), 393- 404.
 
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CITED BY  30

Collaborative Colleagues:
Ian Oakley: colleagues
Marilyn Rose McGee: colleagues
Stephen Brewster: colleagues
Philip Gray: colleagues