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An image synthesizer
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Source ACM SIGGRAPH Computer Graphics archive
Volume 19 ,  Issue 3  (July 1985) table of contents
Pages: 287 - 296  
Year of Publication: 1985
ISSN:0097-8930
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Author
Ken Perlin  Courant Institute of Mathematical Sciences, New York University
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 126,   Downloads (12 Months): 636,   Citation Count: 250
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ABSTRACT

We introduce the concept of a Pixel Stream Editor. This forms the basis for an interactive synthesizer for designing highly realistic Computer Generated Imagery. The designer works in an interactive Very High Level programming environment which provides a very fast concept/implement/view iteration cycle.Naturalistic visual complexity is built up by composition of non-linear functions, as opposed to the more conventional texture mapping or growth model algorithms. Powerful primitives are included for creating controlled stochastic effects. We introduce the concept of "solid texture" to the field of CGI.We have used this system to create very convincing representations of clouds, fire, water, stars, marble, wood, rock, soap films and crystal. The algorithms created with this paradigm are generally extremely fast, highly realistic, and asynchronously parallelizable at the pixel level.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Marr, D., Vision, W. H. Freeman and Company, San Francisco, 1982.
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Schacter, B., "Long-crested wave models," Computer Graphics and Image Processing, vol 12., 1980.
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Sverdrup, Johnson & Fleming, The Oceans, Prentice Hall, Englewood Cliffs, 1942.
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Perlin, K., Author's unpublished Ph.D. dissertation- work in progress.
 
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Mike Ferraro, personal communication.
 
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Voss, R., Fractal Lunar Mist, Cover of SIOGRAPH '83 proceeAings, July 1983.
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Lance Williams, personal communication.
 
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Suggested by Carl Ludwig, personal communication.

CITED BY  250