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ABSTRACT
Texturing is an effective method of simulating surface detail at relatively low cost. Traditionally, texture functions have been defined on the two-dimensional surface coordinate systems of individual surface patches. This paper introduces the notion of "solid texturing". Solid texturing uses texture functions defined throughout a region of three-dimensional space. Many nonhomogeneous materials, including wood and stone, may be more realistically rendered using solid texture functions. In addition, solid texturing can easily be applied to complex surface which are difficult to texture using two-dimensional texture functions. The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 76
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Victoria Interrante , Henry Fuchs , Stephen Pizer, Illustrating transparent surfaces with curvature-directed strokes, Proceedings of the 7th conference on Visualization '96, p.211-ff., October 28-29, 1996, San Francisco, California, United States
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John C. Hart , Nate Carr , Masaki Kameya , Stephen A. Tibbitts , Terrance J. Coleman, Antialiased parameterized solid texturing simplified for consumer-level hardware implementation, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.45-53, August 08-09, 1999, Los Angeles, California, United States
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Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Xin Li , Xiaohu Guo , Hongyu Wang , Ying He , Xianfeng Gu , Hong Qin, Harmonic volumetric mapping for solid modeling applications, Proceedings of the 2007 ACM symposium on Solid and physical modeling, June 04-06, 2007, Beijing, China
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G. Székely , Ch. Brechbühler , J. Dual , R. Enzler , J. Hug , R. Hutter , N. Ironmonger , M. Kauer , V. Meier , P. Niederer , A. Rhomberg , P. Schmid , G. Schweitzer , M. Thaler , V. Vuskovic , G. Tröster , U. Haller , M. Bajka, Virtual Reality-Based Simulation of Endoscopic Surgery, Presence: Teleoperators and Virtual Environments, v.9 n.3, p.310-333, June 2000
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Jian Huang , Roger Crawfis , Naeem Shareef , Klaus Mueller, FastSplats: optimized splatting on rectilinear grids, Proceedings of the conference on Visualization '00, p.219-226, October 2000, Salt Lake City, Utah, United States
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Ares Lagae , Craig S. Kaplan , Chi-Wing Fu , Victor Ostromoukhov , Oliver Deussen, Tile-based methods for interactive applications, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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R. Ohbuchi , T. Miyazawa , M. Aono , A. Koide , M. Kimura , R. Yoshida, Integrated medical-image system for cancer research and treatment, IBM Journal of Research and Development, v.40 n.2, p.185-210, March 1996
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.7
Feature Measurement
Subjects:
Texture
General Terms:
Design,
Performance,
Theory
Keywords:
anti-aliasing,
image synthesis,
shading,
texturing
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