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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Peter J. Burt. Fast filter transforms for image processing. Computer Graphics and Image P~vcessing, 16:20-51, 1981.
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Jean Paul Serra. Image Analysis and Mathematical Morphology. Academic Press, 1982.
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CITED BY 41
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Wojciech Matusik , Hanspeter Pfister , Remo Ziegler , Addy Ngan , Leonard McMillan, Acquisition and rendering of transparent and refractive objects, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Pradeep Sen , Billy Chen , Gaurav Garg , Stephen R. Marschner , Mark Horowitz , Marc Levoy , Hendrik P. A. Lensch, Dual photography, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Neel Joshi , Wojciech Matusik , Shai Avidan , Hanspeter Pfister , William T. Freeman, Exploring Defocus Matting: Nonparametric Acceleration, Super-Resolution, and Off-Center Matting, IEEE Computer Graphics and Applications, v.27 n.2, p.43-52, March 2007
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Pieter Peers , Dhruv K. Mahajan , Bruce Lamond , Abhijeet Ghosh , Wojciech Matusik , Ravi Ramamoorthi , Paul Debevec, Compressive light transport sensing, ACM Transactions on Graphics (TOG), v.28 n.1, p.1-18, January 2009
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Modeling and recovery of physical attributes
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Keywords:
alpha channel,
augmented reality,
blue spill,
blue-screen matting,
clip art,
colored transparency,
environment map,
environment matte,
image-based rendering,
interactive lighting design,
reflection,
refraction
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