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Reflectance and texture of real-world surfaces
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Source ACM Transactions on Graphics (TOG) archive
Volume 18 ,  Issue 1  (January 1999) table of contents
Pages: 1 - 34  
Year of Publication: 1999
ISSN:0730-0301
Authors
Kristin J. Dana  Columbia Univ., New York, NY
Bram van Ginneken  Utrecht Univ., Utrecht, The Netherlands
Shree K. Nayar  Columbia Univ., New York, NY
Jan J. Koenderink  Utrecht Univ., Utrecht, The Netherlands
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this work, we investigate the visual appearance of real-world surfaces and the dependence of appearance on the geometry of imaging conditions. We discuss a new texture representation called the BTF (bidirectional texture function) which captures the variation in texture with illumination and viewing direction. We present a BTF database with image textures from over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. We describe the methods involved in collecting the database as well as the importqance and uniqueness of this database for computer graphics. A related quantity to the BTF is the familiar BRDF (bidirectional reflectance distribution function). The measurement methods involved in the BTF database are conducive to simultaneous measurement of the BRDF. Accordingly, we also present a BRDF database with reflectance measurements for over 60 different samples, each observed with over 200 different combinations of viewing and illumination directions. Both of these unique databases are publicly available and have important implications for computer graphics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  121

Collaborative Colleagues:
Kristin J. Dana: colleagues
Bram van Ginneken: colleagues
Shree K. Nayar: colleagues
Jan J. Koenderink: colleagues