| Cellular texture generation |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
table of contents
Pages: 239 - 248
Year of Publication: 1995
ISBN:0-89791-701-4
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| Bibliometrics |
Downloads (6 Weeks): 16, Downloads (12 Months): 105, Citation Count: 28
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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James Arvo and David Kirk. Modeling plants with environmentsensitive automata. In Proceedings of Ausgraph '88, pages 27-33, 1988.
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Kurt Fleischer. Cells: Simulations of multicellular development. In Siggraph Video Review, 1994. A video presented at Siggraph 94.
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Kurt W. Fleischer and Alan H. Bart. A simulation testbed for the study of multicellular development: The multiple mechanisms of morphogenesis. In Artificial Life III. Addison-Wesley, 1994.
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Hans Meinhardt. Models of Biological Pattern Formation. Academic Press, London, 1982.
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Gavin Miller and Andrew Pearce. Globular dynamics: A connected particle system for animating viscous fluids. Computers and Graphics, 13(3):305-309,1989.
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J.D. Murray. MathematicalBiology. Springer-Verlag, New York, 2nd edition, 1993.
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B. N. Nagorcka, V. S. Manoranjan, and J. D. Murray. Complex spatial patterns from tissue interactions - an illustrative model. Journal of Theoretical Biology, 128:359-374, 1987.
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Garrett M. Odell, George Oster, R Alberch, and B. Burnside. The mechanical basis of morphogenesis. DevelopmentalBiology, 85, 1981.
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Demetri Terzopoulos, John Platt, and Kurt Fleischer. From goop to glop: Heating and melting deformable models. In Graphics Interface 89, 1989.
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Alan Turing. The chemical basis of morphogenesis. Phil. Trans. B., 237, 1952.
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Kun Zhou , Xin Huang , Xi Wang , Yiying Tong , Mathieu Desbrun , Baining Guo , Heung-Yeung Shum, Mesh quilting for geometric texture synthesis, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.2
ARTIFICIAL INTELLIGENCE
I.2.10
Vision and Scene Understanding
Subjects:
Texture
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.7
Feature Measurement
Subjects:
Texture
General Terms:
Design,
Measurement,
Performance,
Theory
Keywords:
bump mapping,
constraints,
data amplification,
developmental models,
displacement mapping,
particle systems,
texture mapping
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