| Haptic rendering: programming touch interaction with virtual objects |
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Symposium on Interactive 3D Graphics
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Proceedings of the 1995 symposium on Interactive 3D graphics
table of contents
Monterey, California, United States
Pages: 123 - 130
Year of Publication: 1995
ISBN:0-89791-736-7
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Authors
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K. Salisbury
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Principal Research Scientist, Dept. of Mechanical Engineering, Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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D. Brock
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Research Scientist, Artificial Intelligence Laboratory, Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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T. Massie
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Graduate Student, Dept. of Mechanical Engineering, Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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N. Swarup
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Graduate Student, Dept. of Mechanical Engineering, Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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C. Zilles
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Graduate Student, Dept. of Mechanical Engineering, Artificial Intelligence Laboratory, Massachusetts Institute of Technology, Cambridge, MA
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Downloads (6 Weeks): 39, Downloads (12 Months): 162, Citation Count: 28
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ABSTRACT
Haptic rendering is the process of computing and generating forces in response to user interactions with virtual objects. Recent efforts by our team at MIT's AI laboratory have resulted in the development of haptic interface devices and algorithms for generating the forces of interaction with virtual objects. This paper focuses on the software techniques needed to generate sensations of contact interaction and material properties. In particular, the techniques we describe are appropriate for use with the Phantom haptic interface, a force generating display device developed in our laboratory. We also briefly describe a technique for representing and rendering the feel of arbitrary polyhedral shapes and address issues related to rendering the feel of non-homogeneous materials. A number of demonstrations of simple haptic tasks which combine our rendering techniques are also described.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Frederick P. Brooks, Jr. , Ming Ouh-Young , James J. Batter , P. Jerome Kilpatrick, Project GROPEHaptic displays for scientific visualization, Proceedings of the 17th annual conference on Computer graphics and interactive techniques, p.177-185, September 1990, Dallas, TX, USA
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Colgate, J. Edward, and J. Michael Brown "Factors Affecting the Z-Width of a Haptic Interface." Proceedings of tile IEEE International Conference on Robotics and Automation, 3205-3210. 1994.
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Colgate, J. Edward, P.E. Grating, M.C. Stanley, and G. Schenkel "Implementation of Stiff Virtual Walls in Force-Reflecting Interfaces." Proc. {EEE-VRAIS, pp. 202-208, 1993.
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Durlach, Nathaniel I., et al. "Virtual Reality: Scientific and Technological Challenges." Report produced for the National Research Council, National Academy of Sciences. Washington D.C. December 1994.
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Massie, Thomas H. "Design of a Three Degree of Freedom Force-l~Leflecting Haptic Interface." SB thesis, MIT EECS Department. May, 1993.
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M assie, Thomas H. and Kenneth Salisbury. "The PHANTOM Haptic Interface: A Device for Probing Virtual Objects.." Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. Chicago, IL. November 1994.
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Margaret Minsky , Ouh-young Ming , Oliver Steele , Frederick P. Brooks, Jr. , Max Behensky, Feeling and seeing: issues in force display, ACM SIGGRAPH Computer Graphics, v.24 n.2, p.235-241, Mar. 1990
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Noll, A. Michael. "Man-Machine Tactile Communication." Society for Information Display Journal. July/August 1972. Reprinted in Creative Computing, July/August 1978 p.52-57.
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Salcudean, S. E. and T. D. Vlaar. "On the Emulation of Stiff Walls and Static Friction with a Magnetically Levitated Input/Output Device." Proceedings of the ASME 'Dynamic Systems and Control Division. Chicago, IL. Nov. 6-11, 1994.
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Swarup, Nitish. SM thesis in progress. Department of Mechanical Engineering, MIT. Expected May 95.
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Zilles, Craig. SM thesis in progress. Department of Mechanical Engineering, MIT. Expected May 95.
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CITED BY 28
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BJ Fogg , Lawrence D. Cutler , Perry Arnold , Chris Eisbach, HandJive: a device for interpersonal haptic entertainment, Proceedings of the SIGCHI conference on Human factors in computing systems, p.57-64, April 18-23, 1998, Los Angeles, California, United States
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Thomas V. Thompson, II , David E. Johnson , Elaine Cohen, Direct haptic rendering of sculptured models, Proceedings of the 1997 symposium on Interactive 3D graphics, p.167-176, April 27-30, 1997, Providence, Rhode Island, United States
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Juli Yamashita , Cai Yi , Robert W. Lindeman , Yukio Fukui , Osamu Morikawa, Plane-shape perception using point-contact type force feedback device, ACM SIGGRAPH 98 Conference abstracts and applications, p.274, July 19-24, 1998, Orlando, Florida, United States
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Mashhuda Glencross , Alan G. Chalmers , Ming C. Lin , Miguel A. Otaduy , Diego Gutierrez, Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page, ACM SIGGRAPH 2006 Courses, July 30-August 03, 2006, Boston, Massachusetts
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Arthur Gregory , Ajith Mascarenhas , Stephen Ehmann , Ming Lin , Dinesh Manocha, Six degree-of-freedom haptic display of polygonal models, Proceedings of the conference on Visualization '00, p.139-146, October 2000, Salt Lake City, Utah, United States
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