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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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H.R. Gordon, "Simple Calculation of the Diffuse Reflectance of the Ocean," Applied Optics, Vol. 12, No. 12 (1973), pp. 2803-2804.
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LINKS Corporation, leaflet of"LINKS CG LIBRARY", (1991).
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McCluney, W.R. "Ocean Color Spectrum Calculations." Applied Optics, Vol. 13, No. 10 (1974), pp. 2422-2429.
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N.G. Jerlov, "Optical Oceanography," Elsevier, Amsterdom (1968).
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T. Nishita, K. Kaneda, E. Nakamae, "A Scanline Algorithm for Displaying Trimmed Surfaces by Using B6zier Clipping," The Visual Computer, Vol.7, No.5 (1991) pp.269-279.
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T. Nishita, E. Nakamae, "Half-Tone Representation of 3D Objects with Smooth Edge by Using a Multi-Scanning Method," J. Information Processing (in Japanese), Vol. 25, No.5 (1984), pp.703-711.
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K. Sato, "Fractal Graphics," Rassel Co.(in Japanese) (1989) p.74
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S. Sekine, "Optical characteristics of turbid atmosphere,"J Illum Eng Int Jpn, Vol. 71, No. 6, (1987) pp. 333.
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W.M. Cornette, J.G. Shanks, "Physical reasonable analytic expression for the single-scattering phase function," Applied Optics, Vol. 31, No.16 (1992), pp.3152- 3160.
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Radiosity
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Raytracing;
Color, shading, shadowing, and texture
J.
Computer Applications
J.2
PHYSICAL SCIENCES AND ENGINEERING
Subjects:
Earth and atmospheric sciences
General Terms:
Algorithms
Keywords:
atmospheric scattering,
color of water,
earth,
optical length,
photo-realism,
radiative transfer,
sky light
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