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ABSTRACT
This article presents e-snakes and ladders (e-S&L), a game-based educational environment for portable devices. The e-S&L is based on the classic table game 'snakes and ladders' and enriches the table game with various types of activities, such as questions and answers and webquests. It provides a pleasant electronic-learning environment with an easy to use authoring tool for the instructor. The e-S&L is based on communication services and protocols (e.g. e-mail, short message service (SMS), MMS, HTTP and FTP) and on context-aware technologies. It supports learning standards, such as the IMS question and test interoperability (QTI) specification, the IMS Learner Information Package (IMS LIP) specification, e-portfolio, Dublin Core metadata creation and webquest. Furthermore, the article presents a learning scenario which is authored for demonstrating the e-S&L functionality. The findings from this study offer interesting insights into the extent to which computer gaming might be employed as a tool for supporting learning.
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INDEX TERMS
Keywords:
FTP,
HTTP,
MMS,
SMS,
authoring systems,
computer gaming,
context awareness,
e-learning,
electronic learning,
email,
game based education,
handheld devices,
learning standards,
m-learning,
mobile communications,
mobile learning,
short message service
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