| Prototyping digital clay as an active material |
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Tangible and embedded interaction
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Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
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Cambridge, United Kingdom
SESSION: Enabling technologies and design techniques
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Pages: 339-342
Year of Publication: 2009
ISBN:978-1-60558-493-5
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ABSTRACT
This paper describes a shape input device that extends the behavior of clay as a general model of shape interaction and supports arbitrary material deformation, addition and subtraction at interactive rates. These attributes are implemented in a prototype interface consisting of clay composed of wireless position trackers held together by a binding agent. These trackers provide position data in real time while isosurface extraction reconstructs the surface of the model as the user deforms it. Results are shown of this system behaving as an active material by performing geometry capture, and its utility in an augmented reality environment is discussed.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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