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Prototyping digital clay as an active material
Full text PdfPdf (875 KB)
Source Tangible and embedded interaction archive
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction table of contents
Cambridge, United Kingdom
SESSION: Enabling technologies and design techniques table of contents
Pages: 339-342  
Year of Publication: 2009
ISBN:978-1-60558-493-5
Author
Michael Reed  Blue Sky Studios, Greenwich, CT
Sponsors
: Microsoft Research (USA)
: Nokia (Finland)
: Microsoft Research Cambridge (UK)
: Microsoft Hardware (USA)
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 11,   Downloads (12 Months): 111,   Citation Count: 0
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ABSTRACT

This paper describes a shape input device that extends the behavior of clay as a general model of shape interaction and supports arbitrary material deformation, addition and subtraction at interactive rates. These attributes are implemented in a prototype interface consisting of clay composed of wireless position trackers held together by a binding agent. These trackers provide position data in real time while isosurface extraction reconstructs the surface of the model as the user deforms it. Results are shown of this system behaving as an active material by performing geometry capture, and its utility in an augmented reality environment is discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Anagnostou G., Dewey D., Patera A. T. "Geometry Defining Processors for Engineering Design and Analysis". In The Visual Computer, Vol. 5, 1989, pp. 304--315.
 
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Frazer J. H., Frazer J. M., Frazer P. A., "Intelligent Physical Three-Dimensional Modeling System". In Proceedings of Computer Graphics '80, pp. 359--370.
 
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Smith, R., Thomas, B., Piekarski, W. "Digital Foam" (Tech Note). In Proceedings of the 2008 IEEE Symposium on 3D User Interfaces, pp. 35--38.