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Designing games with a purpose
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Communications of the ACM archive
Volume 51 ,  Issue 8  (August 2008) table of contents
Designing games with a purpose
SECTION: Contributed articles table of contents
Pages 58-67  
Year of Publication: 2008
ISSN:0001-0782
Authors
Luis von Ahn  Carnegie Mellon University, Pittsburgh, PA
Laura Dabbish  School of Computer Science at Carnegie Mellon University, Pittsburgh, PA
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 153,   Downloads (12 Months): 1222,   Citation Count: 12
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ABSTRACT

Data generated as a side effect of game play also solves computational problems and trains AI algorithms.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Federoff, M. Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. Unpublished thesis, Indiana University, Bloomington; www.melissafederoff.com/thesis.html.
 
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Giles, J. Internet encyclopaedias go head to head. Nature 438 (Dec. 15, 2005), 900--901.
 
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Laurel, B.K. Interface as mimesis. In User-Centered System Design: New Perspectives on Human-Computer Interaction, D.A. Norman and S.W. Draper Eds. Lawrence Erlbaum Associates, Inc., Mahwah, NJ, 1986, 67--85.
 
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Law, E.L.M., von Ahn, L., Dannenberg, R.B., and Crawford, M. TagATune: A game for music and sound annotation. In Proceedings of the Eighth International Conference on Music Information Retrieval (Vienna, Austria, Sept. 23-30). Austrian Computer Society Vienna, Austria, 2007, 361--364.
 
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Locke, E.A. and Latham, GP.A Theory of Goal Setting and Task Performance, Prentice Hall, Englewood Cliffs, NJ, 1990.
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Richards, C. Teach the world to twitch: An interview with Marc Prensky, CEO and founder Games2train. com. Futurelab (Dec. 2003); www.futurelab.org.uk/resources/publications_reports_articles/web_articles/Web_Article578.
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Steiner, I. Group Process and Productivity Academic Press, New York, 1972.
 
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Stork, D.G. and Lam C.P. Open mind animals: Ensuring the quality of data openly contributed over the World Wide Web. In Learning from Imbalanced Data Sets: Papers from the AAAI Workshop (Technical Report WS-00-05). (Austin, TX, July 30-Aug. 1). American Association for Artificial Intelligence, Menlo Park, CA, 2000, 4--9.
 
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Stork, D.G.The Open Mind Initiative. IEEE Intelligent Systems & Their Applications 14, 3 (May-June 1999), 19--20.
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von Ahn, L, Ginosar, S., Kedia, M., and Blum, M. Improving image search with Phetch. In Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing (Honolulu, Apr. 15-20). IEEE Press, New York, 2007, IV-1209-IV-1212.
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CITED BY  12

Collaborative Colleagues:
Luis von Ahn: colleagues
Laura Dabbish: colleagues