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Using comics to communicate qualitative user research findings
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Source
Conference on Human Factors in Computing Systems archive
CHI '08 extended abstracts on Human factors in computing systems table of contents
Florence, Italy
SESSION: Case studies table of contents
Pages 2209-2212  
Year of Publication: 2008
ISBN:978-1-60558-012-X
Author
Evangeline Haughney  Adobe Systems, Inc., San Jose, CA, USA
Sponsors
ACM: Association for Computing Machinery
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper is a case study of how exploratory, qualitative interview findings were communicated to product teams through the visual design language of comics.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Cheng, K., Jao, J. Communicating Concepts through Comics. In Proceedings of the 7th Information Architecture Summit (2006).
 
2
McCloud, S. Understanding Comics. HarperPerennial, New York, NY, USA, 1994.
3
 
4
Sedaca, R., Comics: Not Just For Laughs!, 2007. Web: http://www.boxesandarrows.com/view/comics-not-just-for