|
|||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||
ABSTRACT
This paper is a case study of how exploratory, qualitative interview findings were communicated to product teams through the visual design language of comics. REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
INDEX TERMS
Primary Classification:
Additional Classification:
|
|||||||||||||||||||||||||||||||