| A simple method for extracting the natural beauty of hair |
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International Conference on Computer Graphics and Interactive Techniques
archive
Proceedings of the 19th annual conference on Computer graphics and interactive techniques
table of contents
Pages: 111 - 120
Year of Publication: 1992
ISBN:0-89791-479-1
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Authors
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Ken-ichi Anjyo
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Hitachi Research Lntmratory, 4026 Kuji, Hitachi, Ibaraki 319-12, Systems Engineering Division, IIitachi, Ltd., 4-6, Kanda-Surugadai, Chiyoda Tokyo 101
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Yoshiaki Usami
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Hitachi Research Lntmratory, 4026 Kuji, Hitachi, Ibaraki 319-12
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Tsuneya Kurihara
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Hitachi Central Resenrch LAmratory, 1-280 Higashi-Koigakubo, Kokubunji, Tokyo 185
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| Bibliometrics |
Downloads (6 Weeks): 6, Downloads (12 Months): 123, Citation Count: 39
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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Arnold V. I. Mathematical Methods of Classical Mechanics (2nd ed.) Springer Verlag New York, 1989
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LeBlanc A. M., Turner R., and Thalmann D. Rendering Hair using Pixel Blending and Shadow Buffers The Journal of Visualization and Computer Animation 2, 3 (1991) 92-97.
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Rosenblum, R. E., Carlson, W. E. and Tripp, III, E. Simulating the Structure and Dynamics of Human Hair: Modelling, Rendering and Animation. The Journal of Visualization and Computer Animation 2, 4 (October- December 1991 ), 141-148.
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Terzopoulos D. and Fleischer K. Deformable Models The Visual Computer 4, 6 (December 1988) : 306 -331.
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Timonshenko S. Strength of Materials : Part 1 Elementary Theory and Problems D. Van Nostrand Company, Princeton, New Jersey, 1955
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CITED BY 39
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Ying-Qing Xu , Yanyun Chen , Stephen Lin , Hua Zhong , Enhua Wu , Baining Guo , Heung-Yeung Shum, Photorealistic rendering of knitwear using the lumislice, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.391-398, August 2001
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Yanyun Chen , Stephen Lin , Hua Zhong , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum, Realistic Rendering and Animation of Knitwear, IEEE Transactions on Visualization and Computer Graphics, v.9 n.1, p.43-55, January 2003
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Deborah Patrick , Shaun Bangay , Adele Lobb, Modelling and rendering techniques for African hairstyles, Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa, November 03-05, 2004, Stellenbosch, South Africa
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Eiji Sugisaki , Yosuke Kazama , Shigeo Morishima , Natsuko Tanaka , Akiko Sato, Anime hair motion design from animation database, Proceedings of the 2006 international conference on Game research and development, p.33-40, December 04-06, 2006, Perth, Australia
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Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Florence Bertails , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Strands and hair: modeling, animation, and rendering, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Florence Bertails , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Strands and hair: modeling, animation, and rendering, ACM SIGGRAPH 2007 courses, August 05-09, 2007, San Diego, California
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Kelly Ward , Florence Bertails , Tae-Yong Kim , Stephen R. Marschner , Marie-Paule Cani , Ming C. Lin, A Survey on Hair Modeling: Styling, Simulation, and Rendering, IEEE Transactions on Visualization and Computer Graphics, v.13 n.2, p.213-234, March 2007
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Florence Bertails , Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Realistic hair simulation: animation and rendering, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Florence Bertails , Sunil Hadap , Marie-Paule Cani , Ming Lin , Tae-Yong Kim , Steve Marschner , Kelly Ward , Zoran Kačić-Alesić, Realistic hair simulation: animation and rendering, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
G.
Mathematics of Computing
G.1
NUMERICAL ANALYSIS
H.
Information Systems
H.1
MODELS AND PRINCIPLES
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations
General Terms:
Algorithms,
Human Factors
Keywords:
anisotropic reflection,
collision detection,
differential equation,
hair,
human modeling
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