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ABSTRACT
Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive.
REFERENCES
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Lauterbach, C., Yoon, S.-E., Tuft, D., and Manocha, D. RT-DEFORM: Interactive ray tracing of dynamic scenes using BVHs. In Proceedings of the IEEE Symposium on Interactive Ray Tracing (Salt Lake City). IEEE Press, 2006, 39--46.
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Sek, A. and Moore, B. Frequency discrimination as a function of frequency, measured in several ways. Journal of the Acoustical Society of America 97, 4 (Apr. 1995), 2479--2486.
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