| Designing a mobile game to reduce culture shock |
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ACM International Conference Proceeding Series; Vol. 203
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Proceedings of the international conference on Advances in computer entertainment technology
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Salzburg, Austria
POSTER SESSION: Posters
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Pages: 252 - 253
Year of Publication: 2007
ISBN:978-1-59593-640-0
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Authors
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Nipan Maniar
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University of Portsmouth, Portsmouth, United Kingdom
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Emily Bennett
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University of Portsmouth, Portsmouth, United Kingdom
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Downloads (6 Weeks): 14, Downloads (12 Months): 131, Citation Count: 1
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ABSTRACT
The project aims to develop an educational mobile game to reduce the 'culture shock' that a sojourner experiences upon arriving in a new country. This paper focuses on the early stage of the project and explains the design process involved in creating a prototype game. This game, which is presented on a mobile telephone, is targeted at international students studying in the UK.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Squire, K. Video games in education. International Journal of Intelligent Simulations and Gaming 2, 1 (2003), 49--62.
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UK Council for International Education (UKCOSTA). International students 2005 guide for dealing with culture shock. http://www.ukcosa.org.uk/images/shock.pdf
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Ward, C., Bochner, S. and Furnham, A. The Psychology of Culture Shock. Routledge, UK, 2001.
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CITED BY
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Matthias Rehm , Nikolaus Bee , Elisabeth André, Wave like an Egyptian: accelerometer based gesture recognition for culture specific interactions, Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom
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