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ABSTRACT
With audio's increasing importance in computer applications, users will soon need presentation, management and organizational capabilities similar to visual window systems to avoid a confusing cacophony of multiple audio sources sounding at once. The ways in which an audio window system could be used are described. These include multimedia documents, spatial data management systems, and teleconferencing. The signal processing methods used to create hierarchical and spatial distribution among nearly arbitrary (not pure sine wave) audio sources are discussed. A prototype system, combining hierarchical and spatial processing functions with a computer-controlled switch, software and human input devices, is presented. Two envisioned implementations, a terminal-based system and a network-based server, are described. Preliminary work suggests that an effective audio window system needs much less complexity and fewer levels of digital signal processing precision than the current prototype.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 17
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Stuart Goose , Sreedhar Kodlahalli , William Pechter , Rune Hjelsvold, Streaming speech3: a framework for generating and streaming 3D text-to-speech and audio presentations to wireless PDAs as specified using extensions to SMIL, Proceedings of the 11th international conference on World Wide Web, May 07-11, 2002, Honolulu, Hawaii, USA
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Elizabeth M. Wenzel , Frederic L. Wightman , Doris J. Kistler, Localization with non-individualized virtual acoustic display cues, Proceedings of the SIGCHI conference on Human factors in computing systems: Reaching through technology, p.351-359, April 27-May 02, 1991, New Orleans, Louisiana, United States
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