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Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2006 Courses table of contents
Boston, Massachusetts
SESSION: Physically based reflectance for games table of contents
Article No. 6  
Year of Publication: 2006
ISBN:1-59593-364-6
Authors
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SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
All-Frequency Shadows Using Non-Linear Wavelet Lighting Approximation, R. Ng, R. Ramamoorthi, P. Hanrahan, Siggraph 03, pages 376-381
 
2
Frequency Space Environment Map Rendering, R. Ramamoorthi, P. Hanrahan, SIGGRAPH 2002, pages 517-526
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5
Advanced Environment Mapping in VR Applications J. Kautz, K. Daubert, H.-P. Seidel Computers & Graphics, 28(1), February 2004, pages 99-104
 
6
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments P.-P. Sloan, J. Kautz, J. Snyder, Proc. SIGGRAPH 2002, July 2002, pages 527-536
 
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9
Approximation of Glossy Reflection with Prefiltered Environment Maps J. Kautz and M. D. McCool Proceedings Graphics Interface 2000, May 2000, pages 119-126
 
10
Half-Life 2 Source Shading G. McTaggart GDC 2004
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13
An Improved Normalization for the Ward Reflectance Model Arne Duer ACM Journal of Graphic Tools, Vol. 11, Nr. 1 (2006), 51-59.
 
14
Notes on the Ward BRDF Bruce Walter Technical report PCG-05-06, Program of Computer Graphics, Cornell University, April 2005.
 
15
Basic Parameter Values for the HDTV Standard for the Studio and for International Programme Exchange Recommendation ITU-R BT.709 {formerly CCIR Rec. 709} Geneva: ITU, 1990
 
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The Physics and Chemistry of Color, The Fifteen Causes of Color. Kurt Nassau John Wiley & Sons, Somerset NJ, 1983
 
18
Geometric Considerations and Nomenclature for Reflectance, Nicodemus, F. E., J. C. Richmond, J. J. Hsia, I. W. Ginsberg, and T. Limperis National Bureau of Standards (US) Monograph 161, 1994
 
19
A Practitioners' Assessment of Light Reflection Models Peter Shirley Helen Hu Brian Smits Eric P. Lafortune. Pacific Graphics '97. 1997.
 
20
A Survey of Shading and Reflectance Models Christophe Schlick Computer Graphics Forum. 13(2), pp. 121-131, 1994.
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31
Experimental Analysis of BRDF Models Addy Ngan, Fredo Durand, Wojciech Matusik. 16th Eurographics Symposium on Rendering. pp. 117-126, 2005.
 
32
Normal distribution functions and multiple surfaces Alain Fournier. Graphics Interface '92 Workshop on Local Illumination. pp. 45-52, 1992.
 
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The plenoptic function and the elements of early vision E. H. Adelson and J. R. Bergen, Computational Models of Visual Processing, pages 3--20, Cambridge, 1991. MIT Press.
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All-Frequency Precomputed Radiance Transfer for Glossy Objects Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum, John Snyder. 15th Eurographics Symposium on Rendering. pp. 337-344, 2004.
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Normal Distribution Mapping, M. Olano and M. North UNC Chapel Hill Computer Science Technical Report 97-041, 1997
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Mipmapping Normal Maps Michael Toksvig, Journal of Graphics Tools, 10(3):65-71, 2005
 
45
Multiresolution Reflectance Filtering Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum. 16th Eurographics Symposium on Rendering. pp. 111-116, 2005.
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47
Antialiasing of Environment Maps Andreas G. Schilling 20(1), Computer Graphics Forum, pp. 5-11, 2001
 
48
Antialiasing of Bump Maps Andreas G. Schilling TechReport, Wilhelm-Schickard-Institut fur Informatik, University of Tubingen, Germany, 1997
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Collaborative Colleagues:
Naty Hoffman: colleagues
Dan Baker: colleagues
Jan Kautz: colleagues