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REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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All-Frequency Shadows Using Non-Linear Wavelet Lighting Approximation, R. Ng, R. Ramamoorthi, P. Hanrahan, Siggraph 03, pages 376-381
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Frequency Space Environment Map Rendering, R. Ramamoorthi, P. Hanrahan, SIGGRAPH 2002, pages 517-526
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Advanced Environment Mapping in VR Applications J. Kautz, K. Daubert, H.-P. Seidel Computers & Graphics, 28(1), February 2004, pages 99-104
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Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments P.-P. Sloan, J. Kautz, J. Snyder, Proc. SIGGRAPH 2002, July 2002, pages 527-536
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Approximation of Glossy Reflection with Prefiltered Environment Maps J. Kautz and M. D. McCool Proceedings Graphics Interface 2000, May 2000, pages 119-126
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Half-Life 2 Source Shading G. McTaggart GDC 2004
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An Improved Normalization for the Ward Reflectance Model Arne Duer ACM Journal of Graphic Tools, Vol. 11, Nr. 1 (2006), 51-59.
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Notes on the Ward BRDF Bruce Walter Technical report PCG-05-06, Program of Computer Graphics, Cornell University, April 2005.
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Basic Parameter Values for the HDTV Standard for the Studio and for International Programme Exchange Recommendation ITU-R BT.709 {formerly CCIR Rec. 709} Geneva: ITU, 1990
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The Physics and Chemistry of Color, The Fifteen Causes of Color. Kurt Nassau John Wiley & Sons, Somerset NJ, 1983
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Geometric Considerations and Nomenclature for Reflectance, Nicodemus, F. E., J. C. Richmond, J. J. Hsia, I. W. Ginsberg, and T. Limperis National Bureau of Standards (US) Monograph 161, 1994
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A Practitioners' Assessment of Light Reflection Models Peter Shirley Helen Hu Brian Smits Eric P. Lafortune. Pacific Graphics '97. 1997.
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A Survey of Shading and Reflectance Models Christophe Schlick Computer Graphics Forum. 13(2), pp. 121-131, 1994.
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Experimental Analysis of BRDF Models Addy Ngan, Fredo Durand, Wojciech Matusik. 16th Eurographics Symposium on Rendering. pp. 117-126, 2005.
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Normal distribution functions and multiple surfaces Alain Fournier. Graphics Interface '92 Workshop on Local Illumination. pp. 45-52, 1992.
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The plenoptic function and the elements of early vision E. H. Adelson and J. R. Bergen, Computational Models of Visual Processing, pages 3--20, Cambridge, 1991. MIT Press.
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All-Frequency Precomputed Radiance Transfer for Glossy Objects Xinguo Liu, Peter-Pike Sloan, Heung-Yeung Shum, John Snyder. 15th Eurographics Symposium on Rendering. pp. 337-344, 2004.
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Normal Distribution Mapping, M. Olano and M. North UNC Chapel Hill Computer Science Technical Report 97-041, 1997
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Mipmapping Normal Maps Michael Toksvig, Journal of Graphics Tools, 10(3):65-71, 2005
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Multiresolution Reflectance Filtering Ping Tan, Stephen Lin, Long Quan, Baining Guo, Heung-Yeung Shum. 16th Eurographics Symposium on Rendering. pp. 111-116, 2005.
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Antialiasing of Environment Maps Andreas G. Schilling 20(1), Computer Graphics Forum, pp. 5-11, 2001
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Antialiasing of Bump Maps Andreas G. Schilling TechReport, Wilhelm-Schickard-Institut fur Informatik, University of Tubingen, Germany, 1997
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