ACM Home Page
Please provide us with feedback. Feedback
The cartoon animation filter
Full text MovMov (43:16),  PdfPdf (371 KB)
Source International Conference on Computer Graphics and Interactive Techniques archive
ACM SIGGRAPH 2006 Papers table of contents
Boston, Massachusetts
SESSION: Animation table of contents
Pages: 1169 - 1173  
Year of Publication: 2006
ISBN:1-59593-364-6
Also published in ...
Authors
Jue Wang  University of Washington
Steven M. Drucker  Microsoft Research
Maneesh Agrawala  University of California, Berkeley
Michael F. Cohen  Microsoft Research
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 30,   Downloads (12 Months): 231,   Citation Count: 8
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/1179352.1142010
What is a DOI?

Warning: The download time has expired please click on the item to try again.


ABSTRACT

We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the acceleration) of the signal back into the original signal. Almost all parameters of the filter are automated. The user only needs to set the desired strength of the filter. The beauty of the animation filter lies in its simplicity and generality. We apply the filter to motions ranging from hand drawn trajectories, to simple animations within PowerPoint presentations, to motion captured DOF curves, to video segmentation results. Experimental results show that the filtered motion exhibits anticipation, follow-through, exaggeration and squash-and-stretch effects which are not present in the original input motion data.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
Campbell, N., Dalton, C., and Muller, H. 2000. 4d swathing to automatically inject character into animations. In Proceedings of SIGGRAPH Application Sketches 2000, 174--174.
3
 
4
Collomosse, J. 2004. Higher Level Techniques for the Artistic Rendering of Images and Video. PhD thesis, University of Bath.
 
5
 
6
7
 
8
Johnston, O., and Thomas, F. 1995. The Illusion of Life: Disney Animation. Disney Editions.
9
 
10
Liu, C., Torralba, A., Freeman, W. T., Durand, F., and Adelson, E. H. 2005. Motion magnification. In Proceedings of SIGGRAPH 2005, 519--526.
 
11
Shewchuk, J. R. 2002. Delaunay refinement algorithms for triangular mesh generation, computational geometry: Theory and applications. Computational Geometry: Theory and Applications 22, 1--3, 21--74.
12
13
 
14
Wang, J., Bhat, P., Colburn, A. R., Agrawala, M., and Cohen, M. F. 2005. Interactive video cutout. In Proceedings of SIGGRAPH 2005, 585--594.
 
15
Wyvill, B. 1997. Animation and Special Effects. Morgan Kaufmann, ch. 8, 242--269.

CITED BY  8

Collaborative Colleagues:
Jue Wang: colleagues
Steven M. Drucker: colleagues
Maneesh Agrawala: colleagues
Michael F. Cohen: colleagues