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ABSTRACT
We present the "Cartoon Animation Filter", a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more "alive" or "animated". The filter adds a smoothed, inverted, and (sometimes) time shifted version of the second derivative (the acceleration) of the signal back into the original signal. Almost all parameters of the filter are automated. The user only needs to set the desired strength of the filter. The beauty of the animation filter lies in its simplicity and generality. We apply the filter to motions ranging from hand drawn trajectories, to simple animations within PowerPoint presentations, to motion captured DOF curves, to video segmentation results. Experimental results show that the filtered motion exhibits anticipation, follow-through, exaggeration and squash-and-stretch effects which are not present in the original input motion data.
REFERENCES
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CITED BY 8
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Z. M. Ruttkay , D. Reidsma , A. Nijholt, Human computing, virtual humans and artificial imperfection, Proceedings of the 8th international conference on Multimodal interfaces, November 02-04, 2006, Banff, Alberta, Canada
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Connelly Barnes , David E. Jacobs , Jason Sanders , Dan B Goldman , Szymon Rusinkiewicz , Adam Finkelstein , Maneesh Agrawala, Video puppetry: a performative interface for cutout animation, ACM Transactions on Graphics (TOG), v.27 n.5, December 2008
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Marcos Garcia , John Dingliana , Carol O'Sullivan, Perceptual evaluation of cartoon physics: accuracy, attention, appeal, Proceedings of the 5th symposium on Applied perception in graphics and visualization, August 09-10, 2008, Los Angeles, California
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