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The curse of Monkey Island: holding the attention of students weaned on computer games
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Source Journal of Computing Sciences in Colleges archive
Volume 21 ,  Issue 6  (June 2006) table of contents
Pages: 162 - 174  
Year of Publication: 2006
ISSN:1937-4771
Author
Brian C. Ladd  St. Lawrence University, Canton, NY
Publisher
Consortium for Computing Sciences in Colleges  , USA
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ABSTRACT

As the Oblingers' survey of the Net Generation makes clear [15], the cohort of students now entering higher education are always connected and immersed in computing and communication technology. Engaging these students in a computer science course requires more than "Hello, World!" and calculating sales tax. This paper reports an attempt to leverage students' widespread interest in computer games while keeping the focus of the course clearly on the fundamental concepts of computer science. Programming a text adventure game challenges and motivates students in a project-based CS1.5 course. After three years using the text adventure game assignment it is our pleasure to report that it has met almost all of its goals. Due to student interest we have relaxed the standard C++ goal. Students are learning to communicate and have far more opportunities for speaking about computer programs than they ever did before.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  9