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Contexts of collaborative musical experiences
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Source New Interfaces For Musical Expression archive
Proceedings of the 2003 conference on New interfaces for musical expression table of contents
Montreal, Quebec, Canada
SESSION: Report session V table of contents
Pages: 129 - 134  
Year of Publication: 2003
Authors
Tina Blaine  Carnegie Mellon University, Pittsburgh, PA
Sidney Fels  University of British Columbia, Vancouver, BC
Publisher
National University of Singapore  Singapore, Singapore
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Downloads (6 Weeks): 4,   Downloads (12 Months): 42,   Citation Count: 19
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ABSTRACT

We explore a variety of design criteria applicable to the creation of collaborative interfaces for musical experience. The main factor common to the design of most collaborative interfaces for novices is that musical control is highly restricted, which makes it possible to easily learn and participate in the collective experience. Balancing this trade off is a key concern for designers, as this happens at the expense of providing an upward path to virtuosity with the interface. We attempt to identify design considerations exemplified by a sampling of recent collaborative devices primarily oriented toward novice interplay. It is our intention to provide a non-technical overview of design issues inherent in configuring multiplayer experiences, particularly for entry-level players.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  19

Collaborative Colleagues:
Tina Blaine: colleagues
Sidney Fels: colleagues