| Huge texture mapping for real-time visualization of large-scale terrain |
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Virtual Reality Software and Technology
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Proceedings of the ACM symposium on Virtual reality software and technology
table of contents
Hong Kong
SESSION: Session 2B: real-time interactions and rendering (short papers)
table of contents
Pages: 154 - 157
Year of Publication: 2004
ISBN:1-58113-907-1
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Authors
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Wei Hua
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Zhejiang University, Hangzhou, P.R. China
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Huaisheng Zhang
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Zhejiang University, Hangzhou, P.R. China
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Yanqing Lu
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Zhejiang University, Hangzhou, P.R. China
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Hujun Bao
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Zhejiang University, Hangzhou, P.R. China
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Qunsheng Peng
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Zhejiang University, Hangzhou, P.R. China
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Downloads (6 Weeks): 13, Downloads (12 Months): 41, Citation Count: 3
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ABSTRACT
Texture mapping greatly influences the performance of visualization in many 3D applications. Sometimes the texture data is so large that it has to be stored in slower external storage, rather than fast texture memory or host memory. In these circumstances, texture mapping becomes the performance bottleneck. In this paper, we present a compact multiresolution model, Texture Mipmap Quadtree (TMQ), to represent large-scale textures. It facilitates fast loading and pre-filtering of textures from slower external storage. Integrating continuous LOD model of terrain geometry, we present a criterion to select proper textures from TMQ according to viewing parameters during rendering stage. By exploiting temporal coherence, a dynamic texture management scheme is devised based on two-level cache hierarchy to further increase the performance of texture mapping.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Mark Duchaineau , Murray Wolinsky , David E. Sigeti , Mark C. Miller , Charles Aldrich , Mark B. Mineev-Weinstein, ROAMing terrain: real-time optimally adapting meshes, Proceedings of the 8th conference on Visualization '97, p.81-88, October 18-24, 1997, Phoenix, Arizona, United States
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Linde, Y., Buzo, A., and Gray. R. M. An Algorithm for Vector Quantizer Design. IEEE Transactions on Communications, 28(1):84--95, 1980.
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